BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a wand of iceblast (3) (59, 37, D) a +4 spear of venom (59, 38, D) a +0 dagger a +0 robe (59, 39, D) a +0 dagger a +0 robe (60, 36, D) the staff of the Toad {rPois rN++ Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 37, D) a wand of flame (4) (60, 43, D) a +4 dire flail of protection (unseen) (61, 0, D) a +0 spear of flaming (unseen) (61, 10, D) a shapeshifter skeleton (61, 26, D) a +1 heavy double sword (61, 37, D) a staff of death (unseen) (62, 0, D) a +0 falchion a +0 robe a +2 leather armour of poison resistance (62, 1, D) the +3 hand axe of the Ant {vamp, MP+7} MP+7: It affects your magic capacity (+7). (62, 9, D) the +7 shortbow "Diseem" {freeze, Str+3} Str+3: It affects your strength (+3). (62, 16, D) a +4 spear of pain (62, 17, D) a +1 sling of electrocution (62, 27, D) the staff of Broken Luck {rC+ rN+ Will++ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 28, D) a +0 trident (62, 36, D) a +0 sling of draining (unseen) (62, 37, D) Yshrirgh's Teachings on the Tropics and Lithomancy Spells Type Level a - Sandblast Earth 1 b - Flame Wave Conjuration/Fire 4 c - Summon Blazeheart Golem Fire/Summoning 4 (unseen) (62, 38, D) a +0 spear a +0 robe (62, 39, D) a +0 dagger a +0 robe (63, 0, D) a staff of air (unseen) (63, 26, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (63, 36, D) a book of Geomancy (63, 37, D) a book of Annihilations (64, 17, D) a +0 quarterstaff of pain (unseen) (64, 26, D) a staff of cold (unseen) (65, 26, D) a ring of flight (68, 0, D) a +2 vampiric eveningstar (69, 1, D) a ball python corpse (skeletalised by now) (70, 9, D) an amulet of faith (70, 10, D) an ugly thing corpse (skeletalised by now) (70, 38, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (71, 8, D) a +1 quarterstaff of distortion (71, 9, D) an ugly thing corpse (skeletalised by now) (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 20, D) a +0 war axe a +0 chain mail (71, 21, D) a lindwurm corpse (skeletalised by now) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +3 heavy war axe (unseen) (71, 28, D) a +0 shortbow (still there?) a +0 dagger of draining (still there?) a +0 leather armour (still there?) (71, 29, D) a +0 heavy trident (unseen) (71, 37, D) a black bear corpse (71, 38, D) a black bear corpse (71, 39, D) a wolf corpse (72, 8, D) a +1 vampiric spear (unseen) (72, 9, D) a +4 heavy spear (unseen) (72, 17, D) a +1 scale mail of poison resistance (72, 19, D) a +0 falchion a +0 arbalest a +0 ring mail (72, 29, D) a +0 scimitar a +0 long sword a +0 ring mail (72, 32, D) a +2 battleaxe of electrocution (72, 36, D) a +0 vampiric glaive (72, 37, D) a +0 rapier a +0 robe the +2 glaive of Flawed Execution {protect, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a spriggan corpse (72, 38, D) a +0 rapier a +0 robe a spriggan corpse (73, 17, D) a +3 dagger of draining (unseen) (73, 20, D) a +0 arbalest (73, 30, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 39, D) a +0 quarterstaff a +0 robe (74, 1, D) a +0 mace a +0 ring mail an orc skeleton (75, 1, D) a +1 vampiric short sword (still there?) a +2 ring mail of fire resistance (still there?) an orc skeleton (still there?)