BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +4 demon blade of venom (unseen) (60, 37, D) a +3 short sword of draining (unseen) (61, 8, D) a wand of warping (5) (61, 20, D) a +0 scimitar a naga corpse (skeletalised by now) (61, 26, D) a book of Unlife (61, 37, D) a +2 scimitar of holy wrath (unseen) (62, 0, D) a +1 cloak of poison resistance (62, 8, D) a +1 long sword of electrocution (62, 9, D) a staff of alchemy (unseen) (62, 27, D) a +1 mace of protection (unseen) (62, 37, D) +2 swamp dragon scales (unseen) (63, 8, D) the +2 battleaxe of the Shark {freeze, rElec rPois rN++ Dex-4} Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (unseen) (63, 27, D) a staff of cold (unseen) (63, 29, D) a hell hound corpse (skeletalised by now) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) a +4 shortbow of draining (unseen) (64, 18, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (64, 41, D) a moth of wrath corpse (65, 26, D) a +4 whip of draining (unseen) (68, 1, D) a jackal corpse (skeletalised by now) (68, 38, D) a +0 short sword (69, 38, D) a +0 shortbow a +0 short sword (70, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 37, D) the amulet "Udosus" {Acrobat ^Drain Str+4 SInv} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+4: It affects your strength (+4). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (unseen) (70, 39, D) a +1 hand axe of electrocution (unseen) (71, 8, D) a +0 spectral quarterstaff (71, 16, D) a +1 leather armour of willpower (unseen) (71, 18, D) a +0 club a +0 leather armour (71, 27, D) a +1 flail of protection (unseen) (71, 36, D) the +0 robe "Uthoebb" {^Drain Dex+2 Slay+2 Archmagi} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). ^Drain: It drains your maximum health when unequipped. Archmagi: It increases the power of your magical spells. (71, 38, D) a +0 shortbow a +0 long sword (71, 41, D) a +1 glaive of flaming (unseen) (72, 8, D) 4 potions of heal wounds (72, 9, D) a book of Conjurations (72, 16, D) a staff of alchemy (72, 18, D) a +0 dagger a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a +0 mace (72, 36, D) a +1 scale mail of poison resistance (72, 37, D) a +0 shortbow a +0 chain mail a book of Unlife (72, 40, D) a +0 rapier (72, 43, D) a +0 dagger a +0 chain mail an elf skeleton (73, 16, D) a +5 glaive of freezing (unseen) (73, 17, D) +0 ice dragon scales (73, 18, D) a +0 dagger a +0 robe (73, 27, D) a +2 plate armour of poison resistance (74, 1, D) a +1 spectral club a +0 robe (74, 2, D) a +0 scythe a +0 robe the human skeleton of Sigmund (74, 19, D) a +0 whip a +0 leather armour (75, 43, D) a +0 long sword an elf skeleton