BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 dagger {Tiberius} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the amulet of Onaogill {Acrobat Will+ rCorr} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (61, 8, D) a staff of fire (unseen) (61, 16, D) a wand of paralysis (2) (62, 0, D) a +1 battleaxe of flaming (62, 8, D) a ring of ice (62, 9, D) a +6 ring of dexterity (62, 16, D) a wand of flame (11) (62, 17, D) a book of Air (63, 8, D) the +2 morningstar of Nemelex Xobeh {elec, rPois Int+4 Stlth+} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (63, 16, D) the +3 glaive of Fortitude {flame, rF++ Str+2 Stlth-} Str+2: It affects your strength (+2). rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (unseen) (63, 17, D) a staff of alchemy (unseen) (64, 16, D) a +6 rapier of venom (unseen) (64, 17, D) a staff of conjuration (unseen) (67, 0, D) a +4 chain mail of ponderousness (unseen) (67, 3, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (68, 3, D) a +0 trident (69, 3, D) a +0 trident (70, 8, D) a +6 ring of dexterity (71, 8, D) a ring of see invisible (71, 26, D) a +2 antimagic glaive (unseen) (72, 8, D) the +1 ring mail of Decompression {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (72, 9, D) a +2 leather armour of willpower (unseen) (72, 16, D) a +2 scale mail of willpower (72, 17, D) a staff of fire (72, 21, D) a redback corpse (72, 26, D) a staff of alchemy (72, 27, D) a +0 rapier of venom (73, 16, D) a +7 sling (unseen) (73, 17, D) the +9 orcbow of Tortured True Grit {heavy, rC- Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. (unseen) (73, 27, D) the ring of the Impish God {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible.