BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 chain mail of fire resistance (unseen) (59, 37, D) the ring of the Dowdy God {*Slow Fly rF++ MP+9 SInv} [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. *Slow: It may slow you when you take damage. (unseen) (60, 36, D) a book of Iron (60, 37, D) the +8 morningstar of Zalushra {drain, Will++ Dex+2} Dex+2: It affects your dexterity (+2). Will++: It greatly increases your willpower. (unseen) (61, 8, D) the +4 falchion "Paor" {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (61, 16, D) a +4 dire flail of protection (unseen) (61, 26, D) the +6 hand axe of Moral Flaws {flame, rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (unseen) (61, 36, D) a ring of positive energy (61, 37, D) a book of the Dragon (62, 0, D) a staff of earth (62, 8, D) the +1 sling "Acalokkea" {elec, Fly Will+} Will+: It increases your willpower. Fly: It grants you flight. (62, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (62, 26, D) a staff of earth (unseen) (62, 36, D) a +1 kite shield of protection (unseen) (62, 37, D) a staff of cold (unseen) (63, 0, D) a +1 leather armour of poison resistance (unseen) (63, 8, D) +0 ice dragon scales (63, 20, D) a hell hog corpse (skeletalised by now) (63, 26, D) a +0 whip of venom (63, 36, D) a +1 cloak of poison resistance (unseen) (63, 37, D) a book of Power (64, 17, D) a +0 longbow of flaming (64, 27, D) a +1 robe (65, 26, D) a wand of mindburst (6) (67, 2, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (68, 0, D) an amulet of reflection (68, 3, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (69, 36, D) a staff of air (unseen) (70, 9, D) a staff of death (70, 37, D) a +2 antimagic dagger (70, 38, D) a +0 trident 2 boomerangs a merfolk corpse (70, 39, D) a +0 trident 3 boomerangs (70, 42, D) a +0 orcbow (71, 8, D) a beast talisman (71, 17, D) a +5 antimagic great sword (71, 26, D) a +2 trident of venom (unseen) (71, 27, D) a +3 scale mail of positive energy (unseen) (71, 37, D) the staff of Luyw {rElec Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a two-handed weapon. (71, 41, D) a +0 trident a boomerang a +4 trident a merfolk corpse (71, 42, D) a +0 shortbow a wind drake corpse a centaur corpse a wind drake corpse (72, 8, D) a +4 great mace of holy wrath (unseen) (72, 9, D) the staff "Globulus" {rElec rN+ Will+ Summ Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (72, 17, D) a +4 giant spiked club (72, 18, D) a +0 trident (72, 27, D) a +1 antimagic war axe (72, 30, D) a +0 dire flail a +0 robe a water moccasin corpse (skeletalised by now) (72, 31, D) a +0 whip a naga corpse (skeletalised by now) (72, 36, D) a +0 robe (72, 37, D) a +3 rapier of holy wrath (unseen) (72, 43, D) a +0 shortbow (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) a staff of air (unseen) (73, 17, D) a +1 dagger of venom (unseen) (73, 26, D) a +4 heavy great sword (unseen) (73, 27, D) a +0 whip of electrocution (unseen) (73, 30, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (73, 37, D) a +0 war axe of electrocution (unseen) (74, 2, D) a +0 trident (75, 1, D) a +0 plate armour of positive energy (unseen)