BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 31, D) a +0 short sword a +0 chain mail (61, 0, D) a +9 plate armour of ponderousness (unseen) (61, 8, D) a staff of cold (unseen) (61, 16, D) a +1 pair of gloves of hurling (unseen) (62, 1, D) a +0 morningstar of holy wrath (62, 9, D) a staff of conjuration (62, 10, D) an iguana corpse (skeletalised by now) (62, 16, D) the +10 crystal plate armour "Ferph" {+Blink rN+ Str-3} Str-3: It affects your strength (-3). rN+: It protects you from negative energy. +Blink: It lets you blink. (unseen) (62, 17, D) a +5 battleaxe of pain (unseen) (62, 26, D) a +0 dagger a +0 robe a staff of fire (63, 0, D) a staff of air (unseen) (63, 8, D) a +1 chain mail of willpower (unseen) (63, 16, D) an amulet of guardian spirit (63, 17, D) a +0 broad axe of electrocution (unseen) (63, 28, D) a +1 hand axe of venom (unseen) (64, 16, D) a +6 ring of strength (64, 17, D) the Omnibus of Resurrection Spells Type Level a - Grave Claw Necromancy 2 b - Sublimation of Blood Necromancy 2 (unseen) (64, 26, D) a +0 robe an orc skeleton (64, 27, D) a +0 hand axe (still there?) a +0 war axe (still there?) a +2 robe of willpower (still there?) an orc skeleton (still there?) (66, 28, D) a +0 short sword a +0 short sword an orc skeleton an orc skeleton (67, 0, D) the +2 plate armour "Raor" {Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (69, 0, D) a +6 rapier of venom (unseen) (69, 36, D) a ring of positive energy (70, 8, D) a staff of fire (70, 36, D) the +2 orcbow of the Blind Eye {flame, Int-2 Dex+6} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (unseen) (70, 37, D) a wand of light (5) (70, 42, D) a ball python corpse a black mamba corpse (71, 16, D) an orb of light (71, 17, D) a +2 glaive of protection (71, 26, D) the +0 fire dragon scales of Devotion {rF++ rC- rCorr Int+2} Int+2: It affects your intelligence (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) the +6 hand axe "Etat" {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (71, 36, D) a +6 short sword of venom (unseen) (71, 37, D) a +2 mace of draining (unseen) (71, 42, D) a water moccasin corpse (72, 16, D) a +3 short sword of holy wrath (72, 17, D) the +5 mace of Wura {flame, Int+3} Int+3: It affects your intelligence (+3). (72, 26, D) a +1 shortbow of flaming (72, 27, D) a wand of flame (7) (72, 36, D) the +4 broad axe of Eternal Night {heavy, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (72, 37, D) a book of Scorching (73, 1, D) the +0 ring mail of the Harp {^Contam Rampage Regen+ Dex-5} Dex-5: It affects your dexterity (-5). ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 17, D) the +6 chain mail of Baleful Intercession {rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (73, 26, D) a +8 chain mail of ponderousness (unseen) (73, 27, D) the +4 broad axe of Sin {freeze, ^Contam rCorr Int+5} Int+5: It affects your intelligence (+5). ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (73, 36, D) a +6 ring of strength (73, 37, D) a wand of paralysis (2) (75, 1, D) a +0 mace of holy wrath (unseen)