BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a +0 hand axe a +0 robe (61, 8, D) a +3 antimagic shortbow (unseen) (61, 10, D) a +0 whip (62, 0, D) the +9 quarterstaff "Beastbane" {freeze, rPois} rPois: It protects you from poison. (62, 1, D) a +0 spectral quarterstaff (62, 9, D) a +4 chain mail of cold resistance (unseen) (62, 11, D) a +0 dagger an orc corpse (skeletalised by now) (63, 10, D) a +0 mace an orc corpse (skeletalised by now) (63, 11, D) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (68, 0, D) a +2 shortbow of flaming (69, 0, D) the +2 battleaxe of Arymm {heavy, *Rage Will+ Dex+2 SInv} Dex+2: It affects your dexterity (+2). Will+: It increases your willpower. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (70, 8, D) the +3 chain mail "Eshriewn" {Fly rF+ Regen+ Int-2} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (unseen) (70, 9, D) a staff of air (unseen) (71, 11, D) a +0 halberd a +0 robe a naga corpse (71, 16, D) a +1 hand axe of distortion (unseen) (71, 17, D) the +7 dagger of Anxiety {flame, *Noise +Blink rF+} rF+: It protects you from fire. +Blink: It lets you blink. *Noise: It may make a loud noise when swung. (unseen) (71, 26, D) a staff of air (unseen) (71, 27, D) the +3 flail of Iphyadyu {drain, rC- Will+ rCorr} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (72, 8, D) a +0 longbow of flaming (unseen) (72, 17, D) the Precepts of Destruction and Assembling Spells Type Level a - Sting Conjuration/Alchemy 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 (unseen) (72, 26, D) the +4 scimitar of the Scorching Gods {spect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (72, 27, D) a +2 trident of venom (unseen) (73, 16, D) the +2 robe "Taragg" {Harm Fly rC- Will+} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Fly: It grants you flight. Harm: It increases damage dealt and taken. (unseen) (73, 17, D) a +4 short sword of holy wrath (unseen) (73, 22, D) a +0 rapier a +0 ring mail (73, 26, D) a staff of air (unseen) (73, 27, D) a manual of Maces & Flails (74, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 3, D) a +0 club a +0 scale mail