BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +0 long sword of holy wrath (unseen) (62, 0, D) a +3 mace of protection (62, 1, D) the +8 quarterstaff of Efuzxat {heavy, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (62, 9, D) a staff of conjuration (67, 0, D) a +4 plate armour of fire resistance (68, 0, D) a +1 heavy mace (70, 9, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (71, 8, D) the +8 spear "Athompusia" {freeze, *Slow rCorr Str+4 Stlth+} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (71, 9, D) a tarantella corpse (71, 17, D) a +0 halberd (still there?) a +0 plate armour (still there?) the +5 ring mail of Decompression {rC+} (still there?) rC+: It protects you from cold. an orc corpse (still there?) (71, 26, D) a ring of wizardry (71, 27, D) a staff of conjuration (unseen) (72, 8, D) a +1 dagger of flaming (unseen) (72, 9, D) a scorpion corpse a scorpion corpse (72, 17, D) a +0 mace a +0 orcbow a +0 plate armour (72, 18, D) a +0 short sword an orc corpse (72, 19, D) a +2 dagger of speed a +0 robe (72, 26, D) a book of Sloth (72, 27, D) a staff of fire (unseen) (73, 1, D) a staff of earth (unseen) (73, 2, D) a +0 short sword an orc corpse (skeletalised by now) (73, 16, D) a +0 antimagic orcbow (73, 17, D) a +0 mace a +0 plate armour a wand of digging (7) (73, 18, D) a +0 hand axe an orc corpse (73, 26, D) a staff of air (unseen) (73, 27, D) a staff of fire (unseen) (74, 3, D) a +0 mace a +0 leather armour (75, 1, D) the staff of Descent {rPois Stlth+ Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)