BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the staff of Moli {Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 16, D) a +6 ring of strength (62, 0, D) a staff of alchemy an adder corpse (skeletalised by now) (62, 1, D) a +4 heavy morningstar (62, 8, D) a +1 spear of venom (62, 9, D) a +0 chain mail of fire resistance (62, 16, D) a +2 vampiric whip (unseen) (62, 17, D) a +5 ring of evasion (63, 0, D) a +3 mace of protection (still there?) a ball python corpse (skeletalised by now) (still there?) (63, 8, D) a polar bear corpse (skeletalised by now) (63, 16, D) a +1 whip of electrocution (unseen) (63, 17, D) a maw talisman (64, 16, D) a +7 trident of flaming (still there?) the staff "Ogreslayer" {*Slow Str+5 Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (64, 17, D) a +4 vampiric trident a +1 dagger of draining (67, 0, D) a +0 giant club a +0 giant spiked club a ring of poison resistance a two-headed ogre corpse (skeletalised by now) (68, 0, D) a +0 giant club an ogre corpse (skeletalised by now) (70, 8, D) a +0 hand axe a +0 leather armour the +4 plate armour of Dithmenos's Favour {Rampage Int+2 Stlth+} Int+2: It affects your intelligence (+2). Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (70, 9, D) a +0 club a wand of warping (8) an orc corpse (skeletalised by now) (71, 8, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 27, D) an ugly thing corpse (72, 8, D) a +0 hand axe a +0 leather armour a +4 ring of protection an orc corpse (skeletalised by now) (72, 9, D) a +0 short sword of venom an orc corpse (skeletalised by now) (72, 22, D) a hell hound corpse (skeletalised by now) (72, 27, D) a +4 short sword of venom (73, 1, D) a +2 heavy sling (unseen) (73, 26, D) a +2 great sword of holy wrath (unseen) (73, 27, D) the staff "Vorphag" {rN+ Dex+8 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+8: It affects your dexterity (+8). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a +2 heavy sling (unseen)