BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a ring of ice (61, 8, D) a serpent talisman (62, 0, D) the Book of the Curious Knives Spells Type Level a - Frozen Ramparts Ice 3 b - Ozocubu's Armour Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (unseen) (62, 1, D) a book of Dreams (62, 8, D) a staff of fire (62, 9, D) a staff of alchemy (62, 10, D) a +0 mace an orc skeleton (63, 0, D) an amulet of reflection (63, 8, D) a staff of fire (unseen) (63, 10, D) a +0 robe an orc skeleton (63, 11, D) a +0 dagger a +0 robe (64, 11, D) a +0 club a +0 chain mail (66, 2, D) a +4 glaive of venom a +0 robe (67, 0, D) a +0 scythe a +0 robe (68, 0, D) a +3 dagger a +0 robe (69, 0, D) a +5 vampiric battleaxe (unseen) (70, 8, D) a +0 trident (still there?) a throwing net (still there?) a +0 buckler of positive energy (still there?) (70, 9, D) a +0 trident (still there?) 2 boomerangs (still there?) a +2 leather armour of willpower (still there?) a merfolk corpse (still there?) (70, 16, D) a +0 rapier (71, 8, D) a +0 trident 2 boomerangs a merfolk corpse (71, 17, D) a +0 long sword of holy wrath a +0 vampiric broad axe (72, 8, D) a +0 trident (still there?) a +2 dagger of draining (still there?) a merfolk corpse (still there?) (72, 9, D) a +0 trident (still there?) 2 boomerangs (still there?) the +7 halberd of the Sun {speed, rPois} (still there?) rPois: It protects you from poison. a merfolk corpse (still there?) (72, 16, D) the +6 battleaxe of Gluttony {antimagic, rElec rN+ Will- Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. (unseen) (72, 17, D) a +0 dagger (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (still there?) (73, 1, D) the +2 robe of Kikubaaqudgha, Chewing {rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. a river rat corpse (skeletalised by now) (73, 16, D) a wand of flame (11) (73, 17, D) a book of Decay (75, 1, D) a staff of alchemy (unseen)