BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) a wand of mindburst (2) (still there?) the gnoll corpse of Crazy Yiuf (still there?) (61, 16, D) the Volume of Astrapomancy Spells Type Level a - Static Discharge Conjuration/Air 2 b - Airstrike Air 4 (unseen) (62, 8, D) a +0 robe a +2 plate armour of cold resistance the elf corpse of Dowan (62, 9, D) a +3 flail of draining a +0 scale mail a +4 great sword of holy wrath (62, 16, D) a +1 heavy spear (unseen) (62, 17, D) a wand of flame (13) (63, 0, D) a +0 arbalest a phantom mirror (63, 1, D) a +0 shortbow (63, 3, D) a +0 arbalest (63, 8, D) a +0 ring mail (63, 16, D) the +7 rapier of Courage {venom, Fly rF+} rF+: It protects you from fire. Fly: It grants you flight. (unseen) (63, 17, D) a +3 leather armour of cold resistance (unseen) (64, 1, D) a +0 arbalest a yaktaur corpse (64, 16, D) a +3 eveningstar of protection (unseen) (64, 17, D) the ring of the Good {Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (unseen) (66, 4, D) a +0 flail a +0 robe (67, 0, D) a +1 scythe of venom a +0 robe a staff of conjuration the human corpse of Sigmund (skeletalised by now) (67, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (69, 0, D) a staff of air (unseen) (70, 8, D) a +0 trident of venom (unseen) (70, 9, D) a +1 plate armour of poison resistance (unseen) (71, 8, D) a staff of cold an adder corpse (71, 16, D) a +1 whip of electrocution (unseen) (71, 17, D) a +4 plate armour of cold resistance (unseen) (71, 26, D) a +0 halberd (still there?) a +0 plate armour (still there?) a +2 ring mail of willpower (still there?) an orc corpse (still there?) (71, 27, D) a +0 dagger (still there?) a +0 robe (still there?) the +10 battleaxe of Exoneration {protect, SInv} (still there?) SInv: It lets you see invisible. (72, 8, D) a +4 mace of draining (unseen) (72, 9, D) a ring of fire (72, 16, D) a +1 scale mail of fire resistance (unseen) (72, 17, D) a staff of alchemy (72, 26, D) a +0 hand axe a staff of alchemy (72, 27, D) a +0 dagger a +0 robe the Handbook of Elliptic Topomancy Spells Type Level a - Passwall Earth 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Lee's Rapid Deconstruction Earth 5 d - Dispersal Translocation 6 (73, 16, D) a +0 scimitar of freezing (unseen) (73, 17, D) a +0 flail (still there?) a staff of alchemy (still there?) (73, 26, D) a +0 club (still there?) a +0 chain mail (still there?) a +0 great sword of freezing (still there?) (73, 27, D) a +0 short sword (still there?) a +0 ring mail (still there?) the staff "Heocwudd" {Int+3 SInv Conj} (still there?) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) the +8 chain mail of Refuge {Int+3 Dex-5 Stlth+} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen)