BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a book of Armaments (59, 37, D) the +0 broad axe "Jazoub" {protect, *Noise rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (unseen) (60, 36, D) a staff of death (unseen) (60, 37, D) 4 scrolls of enchant armour (61, 0, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (61, 1, D) a +0 dagger a +0 robe (61, 8, D) the +2 leather armour "Ruym" {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (61, 16, D) a +1 buckler of fire resistance (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a +5 ring of evasion (61, 37, D) a staff of cold (unseen) (62, 0, D) a +1 rapier of venom (62, 2, D) a +0 flail (62, 9, D) a +0 dagger a +0 robe a +2 long sword a +0 robe a +0 vampiric rapier (62, 16, D) a staff of death (unseen) (62, 17, D) a staff of air (unseen) (62, 26, D) a +1 vampiric morningstar (unseen) (62, 27, D) a staff of earth (unseen) (62, 36, D) a wand of flame (6) (62, 37, D) a staff of fire (unseen) (63, 0, D) a staff of cold (unseen) (63, 1, D) a +0 dagger an orc corpse (skeletalised by now) (63, 17, D) a staff of fire (unseen) (63, 26, D) a wand of flame (8) (63, 27, D) a +5 long sword of holy wrath (63, 28, D) a jumping spider corpse a redback corpse (63, 32, D) a tarantella corpse a redback corpse a tarantella corpse (63, 36, D) an amulet of regeneration (63, 37, D) a +1 scimitar of protection (unseen) (64, 16, D) a +0 scimitar of electrocution (64, 26, D) +0 shadow dragon scales (64, 27, D) a +4 quarterstaff of draining (unseen) (65, 26, D) an amulet of the acrobat (65, 32, D) a scorpion corpse (67, 0, D) a +3 glaive of venom (unseen) (68, 0, D) a ball python corpse (skeletalised by now) (70, 8, D) the +5 ring mail "Riew Ina" {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (70, 10, D) a shapeshifter skeleton (70, 37, D) a staff of conjuration (unseen) (70, 40, D) a wolf corpse (71, 16, D) a +2 giant club (71, 17, D) a +1 ring mail of cold resistance (unseen) (71, 26, D) a staff of fire (unseen) (71, 27, D) the staff "Goduik" {Str+2 Int+4 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 39, D) a wolf corpse (71, 40, D) a wolf corpse (72, 8, D) a +0 dagger of flaming (unseen) (72, 10, D) a shapeshifter corpse (skeletalised by now) (72, 20, D) a +0 trident a merfolk corpse (72, 21, D) a +1 heavy trident a +0 orcbow a centaur corpse (72, 26, D) a +0 heavy battleaxe (72, 27, D) a +2 falchion of protection (unseen) (72, 40, D) a cane toad corpse (73, 16, D) the +5 hand cannon of Autumn {elec, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (73, 26, D) a +2 sling of draining (73, 37, D) the staff of the Bespelling Augurer {rF+ rCorr MP-7 SInv Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. MP-7: It affects your magic capacity (-7). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (74, 19, D) a +0 orcbow