BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) the ring of Rollum {rC+ Dex+6} [ring of protection from cold] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. (60, 36, D) a +1 broad axe of flaming (unseen) (60, 37, D) a +3 chain mail of cold resistance (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 4, D) a water moccasin skeleton (61, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +2 war axe of electrocution (unseen) (61, 36, D) the +6 arbalest "Damnation" {damnation} (unseen) (61, 37, D) the +5 flail of Asatypos {freeze, rF- Will++ Int+3} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. (unseen) (62, 0, D) a staff of air (62, 2, D) a ball python skeleton (62, 8, D) a +0 trident a blade talisman a merfolk corpse (skeletalised by now) (62, 9, D) a +0 trident 2 boomerangs the scarf "Noecupp" {rC+ rF+, Regen+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Regen+: It increases your rate of health regeneration. (62, 17, D) a ring of ice (62, 26, D) a staff of death (62, 27, D) a staff of alchemy (unseen) (62, 28, D) a hell hound corpse (62, 36, D) the Parchment of the Spatial Comitatus Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Martyr's Knell Necromancy/Summoning 4 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (unseen) (62, 37, D) a potion of might (63, 0, D) a staff of earth (unseen) (63, 8, D) a staff of air (unseen) (63, 9, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (63, 17, D) a +2 falchion of electrocution (63, 36, D) a +2 leather armour of fire resistance (unseen) (63, 37, D) a +1 tower shield of reflection (unseen) (64, 26, D) a +3 dire flail of protection (unseen) (64, 27, D) the +9 short sword of Income {drain, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (unseen) (65, 26, D) the ring "Mamizit" {+Blink rF- rC++ Int+2 Slay+4} [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. +Blink: It lets you blink. (67, 0, D) a +4 shortbow of freezing (unseen) (69, 0, D) a +0 kite shield of positive energy (unseen) (70, 8, D) a staff of death (unseen) (70, 28, D) a +0 shortbow a centaur corpse (70, 36, D) a +0 spear of freezing (70, 37, D) a staff of air (71, 8, D) a staff of conjuration (71, 9, D) a +2 spear a +0 robe (71, 17, D) an amulet of faith (71, 26, D) a +1 heavy flail (unseen) (71, 27, D) a +2 chain mail of cold resistance (unseen) (71, 28, D) a +0 trident a throwing net (71, 29, D) a +0 trident of protection (unseen) (71, 36, D) a +0 shortbow of freezing (71, 39, D) a rime drake corpse (72, 8, D) a +3 falchion of protection (72, 9, D) a +1 leather armour of poison resistance (72, 16, D) the +9 great mace of Recklessness {freeze, rF- Will+ Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (72, 17, D) +2 ice dragon scales a komodo dragon corpse (72, 20, D) a komodo dragon corpse (72, 27, D) a +2 chain mail of positive energy (72, 28, D) a +0 trident 3 boomerangs (72, 29, D) a +0 trident a merfolk corpse (73, 26, D) the +7 sling of World's End {antimagic, Str+6} Str+6: It affects your strength (+6). (unseen) (73, 30, D) a +0 trident (73, 37, D) a staff of earth a swamp drake corpse (75, 1, D) a ring of ice