BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 heavy arbalest (unseen) (61, 8, D) a +2 robe of willpower (62, 0, D) a staff of cold (63, 0, D) the +9 orcbow of Diwug {flame, *Corrode rElec rC- Int+8} Int+8: It affects your intelligence (+8). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (63, 8, D) a manual of Armour (67, 0, D) the +10 orcbow "Befues" {elec, rElec rC+ Will+} rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (68, 0, D) a +2 chain mail of fire resistance (68, 4, D) a hell hound corpse (skeletalised by now) (70, 8, D) a +2 plate armour of positive energy (71, 8, D) a +1 arbalest of flaming (71, 11, D) a +0 spear a +0 robe (71, 16, D) a wolf corpse (71, 26, D) a book of the Moon (71, 27, D) 4 potions of heal wounds (72, 8, D) a +6 great mace of protection (unseen) (72, 9, D) a ring of poison resistance (72, 17, D) a +2 scimitar of electrocution (72, 26, D) the +3 quarterstaff "Killer Bee's Foe" {antimagic, rC++ Dex+3} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. (unseen) (72, 27, D) a staff of fire (unseen) (73, 16, D) a +0 short sword (still there?) a +0 robe (still there?) a +0 buckler (still there?) the +4 falchion of Rulavorph {heavy, +Blink Will+} (still there?) Will+: It increases your willpower. +Blink: It lets you blink. a spriggan corpse (still there?) (73, 26, D) the Incunabulum of Charged Maleficia Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Anguish Hexes/Necromancy 4 d - Magnavolt Earth/Air 7 (unseen) (73, 27, D) a +2 long sword of protection (unseen) (75, 1, D) a +2 mace of protection (unseen)