BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of cold (unseen) (61, 16, D) a wand of mindburst (6) (62, -1, D) a +0 scimitar (62, 1, D) a staff of conjuration (62, 4, D) an adder corpse (skeletalised by now) (62, 8, D) a +0 helmet of see invisible (62, 17, D) a staff of earth (unseen) (62, 26, D) a +3 heavy broad axe (62, 29, D) a +4 dagger of freezing (still there?) a +0 robe (still there?) (62, 31, D) a +5 short sword (still there?) a +0 robe (still there?) (63, 8, D) a +1 quarterstaff of speed (unseen) (63, 16, D) a +2 glaive of protection (63, 17, D) a ring of poison resistance (63, 26, D) a staff of earth (63, 27, D) a staff of air (unseen) (64, 17, D) the +5 ring mail "Bentap" {Harm rF- Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. (64, 18, D) a +1 war axe a +0 robe (64, 27, D) a +2 ring mail of fire resistance (unseen) (65, 26, D) a +2 hand axe of flaming (unseen) (67, 0, D) a staff of alchemy (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) the +3 quarterstaff of Histrionic Absolution {freeze, MP+8} MP+8: It affects your magic capacity (+8). (68, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) the death talisman "Loaty" {Str+3 Int+9 Stlth-} [talisman of death] Str+3: It affects your strength (+3). Int+9: It affects your intelligence (+9). Stlth-: It makes you less stealthy. (unseen) (70, 8, D) a +0 morningstar of freezing (unseen) (70, 9, D) a +1 shortbow of flaming (unseen) (70, 36, D) the +1 shortbow of Sushri Jigy {antimagic, rC+} rC+: It protects you from cold. (unseen) (70, 37, D) the staff of Lies {rPois Int+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 40, D) a scorpion corpse (71, 8, D) a +1 war axe of flaming (71, 20, D) a +0 trident (71, 26, D) Otraavotz's Writings on the Serac Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Refrigeration Ice 7 c - Polar Vortex Ice 9 (unseen) (71, 27, D) a book of Callings (71, 36, D) a staff of death (unseen) (71, 37, D) a +1 heavy glaive (unseen) (72, 8, D) a +2 hand axe of holy wrath (unseen) (72, 27, D) a +2 robe of resistance (72, 36, D) the +6 short sword of Abuse {holy, rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (72, 37, D) a book of Burglary (72, 38, D) a wolf spider corpse (73, 26, D) a wand of iceblast (7) (73, 36, D) a +0 arbalest of freezing (unseen) (73, 37, D) a wand of quicksilver (3) (75, 1, D) a staff of conjuration (unseen)