BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +0 rapier of flaming (unseen) (61, 8, D) the ring "Afrit" {rPois rF+ Wiz} [ring of wizardry] It improves your spell success rate. rF+: It protects you from fire. rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (61, 11, D) a +0 mace a ball python corpse (skeletalised by now) (61, 26, D) a +1 helmet of intelligence (62, 0, D) a +0 spectral lajatang (62, 1, D) a staff of cold (62, 8, D) the +3 arbalest "Baskutot" {penet, rElec rPois Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a ring of the Octopus King {rN+ HP+2 AC+2 EV+2 SH+2} [ring of positive energy] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rN+: It protects you from negative energy. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). (62, 27, D) a ring of magical power (63, 11, D) a +0 trident a naga corpse (skeletalised by now) (63, 17, D) a +0 kite shield of resistance (63, 18, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 19, D) a black bear corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe (64, 16, D) a +1 antimagic sling (64, 17, D) a staff of air (64, 21, D) a wolf corpse (skeletalised by now) (64, 30, D) a wind drake corpse (67, 1, D) a swamp drake corpse (skeletalised by now) (68, 1, D) a swamp drake corpse (skeletalised by now) (69, 0, D) a ring of willpower (69, 36, D) a staff of conjuration (unseen) (70, 8, D) the amulet of the Wary Scars {rN+ Regen+ Stlth+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (70, 9, D) a +3 heavy shortbow (unseen) (70, 36, D) a wand of paralysis (3) (70, 37, D) a wand of paralysis (6) (70, 43, D) a +0 trident (71, 8, D) a staff of alchemy (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a ring of ice (71, 20, D) 6 large rocks a cyclops corpse (skeletalised by now) (71, 29, D) a ball python corpse (skeletalised by now) (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a book of the Earth (71, 37, D) a staff of fire (unseen) (71, 40, D) 5 large rocks (72, 8, D) the amulet "Wytrut" {Harm RegenMP+ Str+2 Dex+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. (72, 9, D) a +0 long sword (still there?) the +8 dire flail of Asuu {freeze, rF+ Stlth+} (still there?) rF+: It protects you from fire. Stlth+: It makes you more stealthy. (72, 10, D) a +0 shortbow (still there?) a +2 long sword of freezing (still there?) a +0 chain mail (still there?) (72, 13, D) a +0 rapier a +0 scale mail a +0 scimitar an elf skeleton an elf skeleton (72, 17, D) a ring of fire (72, 20, D) a +0 arbalest (72, 21, D) a +0 shortbow a +0 arbalest (72, 26, D) a +1 war axe of electrocution (72, 27, D) a +2 dagger of venom (72, 29, D) a black mamba corpse (skeletalised by now) (72, 30, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 36, D) the +4 orcbow of Ru's Displeasure {heavy, rC- rN+++ Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (72, 37, D) a +1 sling of draining (unseen) (73, 1, D) a +3 scale mail of fire resistance (unseen) (73, 17, D) a +3 sling of flaming (73, 21, D) a +0 shortbow (73, 27, D) the ring "Toecyiru" {rF+ rC+ rN+ Stlth+} [ring of positive energy] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (73, 29, D) a +0 dire flail (73, 36, D) a +5 heavy war axe (unseen) (73, 37, D) a +3 hand axe of distortion (unseen) (73, 42, D) a throwing net (74, 18, D) 4 large rocks (75, 1, D) a +4 ring of slaying