BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of death (unseen) (61, 26, D) a staff of fire (unseen) (62, 2, D) an adder corpse (62, 3, D) an adder corpse (62, 8, D) a +1 vampiric falchion (62, 11, D) a hell hound corpse (62, 17, D) a wand of iceblast (6) (62, 26, D) a ring of wizardry (62, 27, D) a wand of digging (3) (63, 0, D) a +4 heavy mace (unseen) (63, 2, D) a ball python corpse (63, 8, D) a staff of death (unseen) (63, 17, D) a +4 orcbow (63, 26, D) the Collected Works on Terrain and Substances Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Sticky Flame Fire/Alchemy 4 c - Hellfire Mortar Fire/Earth 7 (unseen) (63, 27, D) the Unrestrained Analects (63, 33, D) a throwing net (64, 16, D) a +2 broad axe of freezing (64, 26, D) the +9 rapier "Sapnoh" {freeze, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (64, 27, D) 4 scrolls of enchant armour (65, 26, D) a +0 morningstar of protection (unseen) (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +2 robe of fire resistance (68, 2, D) a +0 dagger a +0 robe an orc corpse (69, 0, D) an amulet of guardian spirit (69, 2, D) a +0 mace (70, 8, D) a ring of protection from fire (70, 9, D) a +1 heavy broad axe (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 26, D) a +2 short sword of draining (unseen) (71, 27, D) a +3 orcbow of freezing (unseen) (71, 30, D) a wolf corpse (72, 9, D) the staff of Cogguci {^Fragile rElec rN+ Dex+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (72, 16, D) the ring of Veaghi {rPois rF+ rC+ rCorr Dex+3} [ring of protection from cold] Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (72, 17, D) the amulet "Norasche" {Spirit Rampage Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Rampage: It bestows one free step when moving towards enemies. (72, 20, D) a +4 scimitar of flaming (72, 21, D) a hell hound corpse (72, 26, D) a staff of conjuration (72, 27, D) a +1 ring mail of cold resistance (73, 1, D) a +2 falchion of electrocution (73, 16, D) the ring "Rolo Inen" {rF++ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rF++: It greatly protects you from fire. (73, 17, D) a staff of cold (unseen) (73, 20, D) a +2 scimitar of flaming (unseen) (73, 26, D) a +0 flail of protection (unseen) (73, 27, D) a staff of death (unseen) (73, 30, D) a bullfrog corpse