BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 antimagic spear (61, 8, D) a +3 spear of flaming (unseen) (61, 16, D) a staff of death (unseen) (61, 26, D) a wand of flame (4) (62, 1, D) the +6 orcbow of Subterfuge {drain, rElec Str+7 Int-4 Dex-5} Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. (62, 8, D) a +2 chain mail of cold resistance (62, 9, D) a +1 hand axe of flaming (62, 16, D) a +2 scale mail of fire resistance (unseen) (62, 26, D) a +0 shortbow of flaming (unseen) (62, 27, D) a manual of Maces & Flails (63, 8, D) the staff of Zuamelumyess {rElec rPois Int+3 Dex+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 16, D) a +2 plate armour of fire resistance (63, 17, D) a +0 falchion of draining (63, 26, D) the +2 hand axe "Katof" {pain, +Blink rElec rPois Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (unseen) (63, 27, D) a +1 morningstar of holy wrath (unseen) (64, 26, D) a wand of paralysis (7) (64, 27, D) a staff of air (unseen) (65, 26, D) a +6 antimagic longbow (unseen) (68, 0, D) the +9 hand axe of Watchfulness {elec, +Blink rF- Will+} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. +Blink: It lets you blink. (68, 2, D) a +0 great sword a +0 robe (69, 0, D) a staff of conjuration (unseen) (69, 20, D) a +0 orcbow (70, 9, D) a +2 war axe of freezing (70, 12, D) a shapeshifter skeleton (70, 29, D) a +0 scimitar a naga corpse (71, 8, D) a blade talisman (71, 11, D) a shapeshifter skeleton (71, 13, D) an ugly thing skeleton (71, 16, D) a staff of air (71, 21, D) 5 large rocks (71, 26, D) a staff of air (unseen) (72, 8, D) a +1 vampiric battleaxe (unseen) (72, 9, D) a +4 rapier of draining (unseen) (72, 11, D) a shapeshifter skeleton (72, 16, D) a +1 vampiric great sword (72, 21, D) a +0 trident (72, 26, D) a +1 shortbow of electrocution (72, 27, D) a staff of earth (72, 32, D) a +0 flail a black mamba corpse (73, 1, D) a +3 giant spiked club (73, 21, D) a +0 trident 2 boomerangs (73, 26, D) the +3 morningstar of Tenacity {pain, ^Drain rElec Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (unseen) (73, 27, D) a +4 whip of venom (unseen) (73, 33, D) an adder corpse (74, 8, D) a shapeshifter skeleton (74, 21, D) a +0 trident 2 boomerangs