BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 whip of pain (unseen) (61, 16, D) a +1 leather armour of cold resistance (unseen) (62, 0, D) a +0 shortbow a +0 short sword a +0 leather armour (62, 2, D) a +0 short sword a +0 leather armour an elf skeleton (62, 8, D) a staff of conjuration (62, 16, D) the ring of Honesty {rN++ rCorr Wiz} [ring of wizardry] It improves your spell success rate. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (unseen) (62, 17, D) a staff of alchemy (unseen) (63, 0, D) the +10 scimitar of Pycvuxo {drain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (63, 1, D) a +5 heavy hand axe (unseen) (63, 16, D) the amulet of Ucanotu {Spirit Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). (unseen) (63, 17, D) a wand of charming (2) (64, 16, D) a staff of cold (unseen) (64, 17, D) a talisman of death (67, 0, D) the +5 double sword of the Healing Gods {vamp, rElec rF- rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (69, 0, D) a +2 dire flail of protection (unseen) (70, 10, D) a +0 dagger a +0 robe (71, 8, D) the staff of Paomypov {rElec rF+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 20, D) a yak skeleton (71, 26, D) a +0 battleaxe of electrocution (unseen) (72, 0, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) a +3 ring mail of positive energy (unseen) (72, 17, D) a +5 flail of draining (unseen) (72, 18, D) an iguana skeleton (72, 26, D) a staff of death (73, 1, D) a staff of fire (unseen) (73, 10, D) a +0 hand axe an orc corpse (skeletalised by now) (73, 11, D) a +0 club (73, 12, D) a +0 whip (73, 27, D) the +6 quarterstaff of Biwk {flame, +Blink rF- Will+ Stlth+} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (73, 30, D) a wind drake corpse (74, 3, D) a +0 rapier a +0 robe (75, 1, D) the staff of the Telling Seeker {rN+ Int+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)