BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (50, 25, D) a +2 helmet of see invisible (unseen) (51, 25, D) a +2 leather armour of cold resistance (unseen) (51, 29, D) a +0 troll leather armour a troll corpse (51, 36, D) the +10 dagger "Jeqox" {antimagic, Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (51, 37, D) a staff of alchemy (52, 25, D) a ring of resist corrosion (53, 25, D) the +6 quarterstaff "Rooqexzu" {flame, rN+ Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (53, 36, D) a +2 heavy quarterstaff (53, 43, D) +0 shadow dragon scales a shadow dragon skeleton (54, 25, D) the staff "Pupi" {rElec Int-2 Dex+3 Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (58, 40, D) a water moccasin corpse (skeletalised by now) (58, 41, D) a cane toad corpse (skeletalised by now) a rime drake skeleton (59, 37, D) a +2 arbalest (60, 36, D) a +2 triple sword of freezing (60, 41, D) a komodo dragon skeleton (61, 2, D) a +0 trident an orc corpse (skeletalised by now) (61, 8, D) a +0 buckler of positive energy (unseen) (61, 16, D) the +5 dagger of the Forgotten Demons {freeze, ^Drain rC++ MP+9 Int+2} Int+2: It affects your intelligence (+2). rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. (unseen) (61, 36, D) a +5 falchion of freezing (61, 37, D) a +3 falchion of holy wrath (unseen) (62, 0, D) a staff of earth (62, 1, D) a +0 dagger a +0 robe a +0 hand axe an amulet of guardian spirit (62, 16, D) a +1 long sword of holy wrath (unseen) (62, 21, D) a ball python corpse (skeletalised by now) (62, 26, D) a +4 giant club (62, 27, D) a staff of cold (unseen) (62, 37, D) a staff of earth (62, 40, D) a rime drake skeleton (63, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) a +2 morningstar of holy wrath (63, 17, D) a +4 plate armour of fire resistance (63, 18, D) a +0 glaive a naga corpse (skeletalised by now) (63, 19, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (63, 21, D) an adder corpse (skeletalised by now) (63, 27, D) a +1 sling of electrocution (64, 17, D) a +1 heavy mace (64, 26, D) a +1 whip of venom (unseen) (64, 27, D) a +0 short sword of draining (unseen) (64, 32, D) a hell hound corpse (skeletalised by now) (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +2 mace of holy wrath (unseen) (67, 1, D) a +0 flail (68, 0, D) a +0 short sword the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (68, 2, D) a +0 war axe a +0 ring mail an orc corpse (skeletalised by now) (69, 0, D) a +0 morningstar of holy wrath (unseen) (69, 36, D) a +2 ring mail of poison resistance (unseen) (70, 10, D) a +2 quarterstaff of chaos a +2 cloak (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a staff of death (71, 26, D) a +0 sling of freezing (unseen) (71, 27, D) a +2 leather armour of fire resistance (unseen) (72, 8, D) the +5 morningstar "Kuepp" {distort, rF+ rN+ Will- SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (72, 9, D) a +1 spectral club (still there?) a +2 robe (still there?) a +0 heavy mace (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (72, 10, D) a +0 scythe a +0 robe (72, 11, D) a +0 long sword a +0 robe a wand of iceblast (5) (72, 16, D) a +2 executioner's axe of flaming (72, 17, D) the +5 quarterstaff "Gnoll's Curse" {speed, Dex+3} Dex+3: It affects your dexterity (+3). (72, 18, D) a +4 scimitar of flaming (unseen) (72, 26, D) a +1 vampiric halberd (72, 36, D) a +0 heavy sling (73, 1, D) a +4 falchion of holy wrath (unseen) (73, 27, D) a +1 great sword of flaming (73, 36, D) a staff of death (74, 3, D) a yak corpse (skeletalised by now) (75, 1, D) the staff of Awkwardness {rPois rC++ rCorr Stlth- Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)