BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a +2 buckler of poison resistance (unseen) (60, 37, D) Sif Muna's Parchment of Hyperbolic Summoning Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Spellforged Servitor Conjuration/Summoning 7 c - Manifold Assault Translocation 7 (61, 8, D) a +0 rapier of venom (unseen) (61, 16, D) a book of Scorching (61, 18, D) a +0 dagger a +0 robe (61, 37, D) a staff of conjuration (unseen) (62, 0, D) a +0 dagger of speed (62, 8, D) a +3 shortbow of flaming (62, 9, D) a talisman of death (62, 11, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (62, 16, D) the +4 chain mail "Nifexogat" {rF- Str-4 Int+6} Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. (unseen) (62, 17, D) a +1 great sword of holy wrath (unseen) (62, 18, D) a +0 flail an orc corpse (skeletalised by now) (62, 19, D) a +0 dagger a +0 robe (62, 26, D) a book of Spectacle (62, 37, D) the +1 plate armour of Forking Paths {rF+++} rF+++: It renders you almost immune to fire. (unseen) (63, 10, D) a +0 dagger (63, 11, D) a +0 scimitar a +0 leather armour a shapeshifter corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 17, D) a +2 mace of draining (63, 18, D) a +0 morningstar an orc corpse (skeletalised by now) (63, 20, D) a +0 club a +0 chain mail (63, 21, D) a +0 dagger a +0 robe (63, 26, D) the +3 glaive of Ypeid {freeze, rPois rC- rCorr Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (63, 37, D) a wand of mindburst (9) (64, 17, D) the +5 flail of Actus Reus {freeze, rF+ rC+ Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (64, 22, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (64, 26, D) a staff of conjuration (65, 26, D) a book of Armaments (67, 0, D) a staff of alchemy (unseen) (68, 0, D) a Codex of Conductivity (68, 3, D) a +0 orcbow (69, 0, D) a staff of air (unseen) (69, 3, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (69, 36, D) a +0 flail of protection (unseen) (70, 8, D) a +1 chain mail of fire resistance (unseen) (70, 9, D) a book of Death (70, 36, D) a staff of death (70, 37, D) Ocionk's Quotidian Witchcraft Spells Type Level a - Scorch Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Jinxbite Hexes 2 (71, 8, D) the Almanac of Dire Translocation Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Metabolic Englaciation Hexes/Ice 5 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Summon Forest Summoning/Translocation 5 (71, 16, D) the Handbook of Congelation Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Permafrost Eruption Ice/Earth 6 c - Rimeblight Ice/Necromancy 7 (71, 26, D) a staff of air (71, 41, D) a +0 quarterstaff a +0 robe a spriggan skeleton a black bear skeleton (71, 42, D) a wolf skeleton (72, 16, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (72, 26, D) a +3 falchion of protection (72, 40, D) a +0 dagger a +0 robe (73, 1, D) a ring of magical power (73, 16, D) a staff of air (unseen) (73, 17, D) a +4 antimagic quarterstaff (unseen) (73, 27, D) a book of Death (73, 36, D) a wand of polymorph (2) (73, 37, D) Eriu's Octavo of Conjuring and Glaciation Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Arcjolt Conjuration/Air 5 c - Metabolic Englaciation Hexes/Ice 5 (74, 43, D) a +0 spear a +0 buckler