BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 whip of electrocution (unseen) (61, 3, D) a +2 falchion (still there?) a +1 robe of willpower (still there?) (61, 8, D) a +1 quarterstaff of speed (unseen) (61, 26, D) a +4 ring mail of positive energy (unseen) (62, 0, D) a +2 sling of freezing (62, 1, D) the +4 great sword "Zojup" {pain, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (62, 8, D) a staff of alchemy (62, 17, D) a staff of earth (62, 22, D) a blink frog corpse (62, 23, D) a basilisk corpse (62, 26, D) a ring of resist corrosion (62, 27, D) the ring "Cymuoc" {Str+5 Dex+6} [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). (unseen) (63, 22, D) a water moccasin corpse (63, 26, D) the +3 flail "Nommuy" {venom, rPois} rPois: It protects you from poison. (unseen) (63, 27, D) a +1 chain mail of willpower (unseen) (64, 16, D) a +0 tower shield of protection (unseen) (64, 17, D) the +8 spear of Woebostre {venom, rC++ Str-3 Dex+4} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rC++: It greatly protects you from cold. (unseen) (64, 23, D) a yak corpse (64, 26, D) a +4 scale mail of poison resistance (unseen) (64, 27, D) an amulet of reflection (65, 26, D) a wand of flame (11) (67, 0, D) a staff of fire (unseen) (67, 2, D) a +0 giant spiked club (68, -1, D) a +0 giant club an ogre corpse (skeletalised by now) (68, 0, D) the +5 flail of the Heavens {protect, ^Contam rPois Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. (69, 0, D) a troll corpse (skeletalised by now) (70, 8, D) a book of the Dragon (70, 9, D) a +3 scale mail of cold resistance (unseen) (70, 11, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 8, D) a +1 rapier of draining (71, 17, D) a +5 longbow (unseen) (71, 20, D) an adder corpse (skeletalised by now) (71, 26, D) the +6 whip of the Breathing Madman {elec, Str+9 Stlth-} Str+9: It affects your strength (+9). Stlth-: It makes you less stealthy. (unseen) (71, 30, D) a +0 club a draconian corpse (72, 16, D) +1 steam dragon scales (72, 17, D) 4 potions of heal wounds (72, 19, D) a +2 halberd of flaming (72, 26, D) a +0 chain mail of willpower (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +2 flail of protection (73, 17, D) an amulet of guardian spirit (73, 21, D) a ball python corpse (skeletalised by now) (73, 26, D) a +2 whip of draining (still there?) a staff of air (still there?) a draconian corpse (still there?) (74, 2, D) a +2 heavy mace (74, 27, D) a +0 hand axe a draconian corpse (75, 1, D) a +5 shortbow of freezing (unseen) (75, 27, D) a +0 club a draconian corpse (75, 28, D) a +0 dagger (75, 29, D) a +0 trident a draconian corpse