BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the +7 halberd "Dikar" {flame, rC++ Str-4 Int+3 SInv} Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (61, 26, D) 4 scrolls of enchant armour (62, 3, D) a +0 hand axe (62, 4, D) a +0 short sword a +0 club a draconian corpse a draconian corpse (62, 8, D) a +3 short sword of speed (62, 9, D) a +5 morningstar of protection (62, 10, D) a river rat corpse (62, 16, D) the +0 great mace "Foenaw" {venom, rElec rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. (62, 17, D) a staff of earth (62, 18, D) a +0 club a naga corpse (62, 19, D) a +0 short sword a naga corpse (62, 26, D) a +4 shortbow of draining (unseen) (62, 27, D) a staff of air (unseen) (63, 3, D) a +0 whip a draconian corpse (63, 16, D) a staff of air (63, 18, D) a water moccasin corpse (63, 26, D) the +0 flail "Nuegiuf" {vamp, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (63, 27, D) a Trismegistus Codex (64, 16, D) an orb of guile (unseen) (64, 17, D) a staff of conjuration (unseen) (64, 19, D) a +0 battleaxe (64, 26, D) a +2 morningstar of protection (unseen) (64, 27, D) a maw talisman (65, 26, D) the +5 scale mail "Odytaixi" {+Inv rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. +Inv: It lets you turn invisible. (unseen) (67, 0, D) a +3 battleaxe of electrocution (69, 0, D) a staff of cold (unseen) (71, 8, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. (71, 17, D) a staff of alchemy (unseen) (71, 27, D) a +4 antimagic sling (72, 8, D) a +0 chain mail of poison resistance (unseen) (72, 9, D) the +0 leather armour "Jinnumitz" {*Corrode rElec Stlth+} rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (72, 17, D) a staff of cold (72, 27, D) a staff of fire (unseen) (73, 1, D) a +3 war axe of venom (unseen) (73, 27, D) the staff of Ereojipa {rF+ rC+ Fire Alchemy} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen)