BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 rapier a +0 ring mail an elf corpse (61, 8, D) a ring of flight (62, 0, D) a +1 great sword of flaming (62, 1, D) a +2 morningstar of holy wrath (unseen) (62, 8, D) a staff of earth (62, 9, D) the +5 morningstar "Tynosaew" {freeze, rElec rCorr Str+4 Dex-5 SInv} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (62, 10, D) a +0 dagger a +0 robe an orc corpse (62, 11, D) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail a +0 club (63, 3, D) a +0 rapier a +0 leather armour an elf corpse (63, 8, D) a +3 dagger of protection (unseen) (64, 5, D) a +0 short sword an elf corpse (68, 4, D) a polar bear corpse (69, 0, D) a staff of air (unseen) (70, 12, D) a +0 dagger an elf corpse (71, 8, D) the +5 dagger of the Grinning Penguin {flame, Will+ Str+6} Str+6: It affects your strength (+6). Will+: It increases your willpower. (71, 11, D) a +0 dagger a +0 short sword a +0 shortbow a +0 leather armour (71, 16, D) Sif Muna's Compendium of the Valley and Orientation Spells Type Level a - Lesser Beckoning Translocation 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Shatter Earth 9 (unseen) (71, 17, D) a wand of light (3) (72, 8, D) a +2 robe of fire resistance (72, 9, D) a +1 pair of gloves of infusion (72, 16, D) the death talisman of the Watchman {Will++ Int+2} [talisman of death] Int+2: It affects your intelligence (+2). Will++: It greatly increases your willpower. (unseen) (72, 17, D) an amulet of regeneration (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +1 robe of positive energy (unseen) (74, 2, D) a +0 dagger a +0 robe (74, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a +0 chain mail of fire resistance (unseen)