BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) the staff of Horhak {*Corrode rElec Str+3 Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 37, D) the +1 lajatang of Righteous Anger {freeze, MP+7 Str+6 Int+4} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). MP+7: It affects your magic capacity (+7). (unseen) (50, 24, D) a +2 rapier of protection (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 36, D) a +2 scimitar of flaming (unseen) (50, 37, D) the +1 plate armour "Beetouz" {Harm rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (unseen) (51, 24, D) a potion of might (51, 25, D) a book of Touch (51, 39, D) a staff of conjuration a +0 robe (51, 40, D) a +0 war axe (52, 24, D) 4 potions of haste (52, 25, D) a wand of light (4) (52, 36, D) a staff of fire (52, 37, D) the +9 sling of Watchfulness {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (52, 40, D) a +0 robe (53, 24, D) 4 potions of haste (53, 25, D) a ring of poison resistance (53, 40, D) a +0 great sword a +0 robe (54, 24, D) a staff of death (unseen) (54, 25, D) the +1 longbow of the Hidden Vale {drain, rElec rC- Int+4 Stlth+} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (55, 24, D) a +1 orcbow of flaming (unseen) (59, 37, D) the +2 mace of Hubris {freeze, Will+} Will+: It increases your willpower. (60, 40, D) a komodo dragon corpse (60, 41, D) a +0 broad axe a +0 animal skin (60, 42, D) a +0 robe (60, 43, D) a blink frog corpse (61, 0, D) a jackal corpse (skeletalised by now) (61, 16, D) a staff of air (unseen) (61, 26, D) a +1 dagger of pain (unseen) (61, 36, D) a staff of death (61, 38, D) a dream sheep corpse (61, 41, D) a +0 war axe a +0 animal skin a spriggan corpse (62, 3, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 19, D) a cane toad corpse (62, 26, D) the +4 chain mail of Grace {rN+} rN+: It protects you from negative energy. (unseen) (62, 27, D) a +3 ring mail of cold resistance (unseen) (62, 29, D) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) a +0 buckler (still there?) (62, 41, D) a +0 flail a +0 animal skin a ring of resist corrosion a spriggan corpse (63, 8, D) a +0 whip of flaming (unseen) (63, 16, D) a +2 heavy battleaxe (63, 20, D) a boulder beetle corpse (63, 21, D) a komodo dragon corpse (63, 26, D) a +2 ring mail of fire resistance (63, 27, D) the +0 quarterstaff "Igoell" {spect, rPois rF- rC+++ Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rPois: It protects you from poison. (unseen) (63, 29, D) a +0 spear a +0 buckler a hornet corpse (63, 30, D) a hornet corpse (63, 31, D) a +0 rapier a +0 robe a +0 buckler (63, 32, D) a +0 dagger a +0 robe (63, 37, D) a +6 shortbow of freezing (64, 16, D) the orb of Heokkuf {mayhem, rN+ Tloc} rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. (64, 17, D) a +6 shortbow of electrocution (64, 21, D) a komodo dragon corpse (64, 26, D) the +2 long sword of Yleo {spect, rF+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (64, 29, D) a +0 spear (69, 0, D) a +1 sling of flaming (unseen) (69, 36, D) a +5 shortbow of freezing (unseen) (70, 9, D) a +3 scimitar of flaming (unseen) (70, 28, D) a +0 club (70, 37, D) a staff of alchemy (unseen) (71, 8, D) a +3 glaive of flaming (71, 12, D) an adder skeleton (71, 16, D) a +2 battleaxe of electrocution (unseen) (71, 40, D) a scorpion corpse (71, 42, D) a scorpion corpse a redback corpse (72, 9, D) the +2 chain mail of Inquiry {rElec} rElec: It insulates you from electricity. (72, 17, D) a staff of cold (72, 20, D) a +0 dire flail a +0 robe a naga corpse (skeletalised by now) (72, 21, D) a +0 spear a naga corpse (skeletalised by now) (72, 22, D) an adder corpse (skeletalised by now) (72, 27, D) a +0 dagger an orc corpse (skeletalised by now) (72, 28, D) a +3 long sword of flaming a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (72, 29, D) a +0 dagger (72, 30, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (72, 31, D) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (72, 37, D) a staff of cold (73, 3, D) a river rat corpse (skeletalised by now) (73, 16, D) a staff of earth (unseen) (73, 36, D) a staff of conjuration (unseen) (75, 1, D) the +8 hand axe of the Enchanted Forest {vamp, rC- Dex+2 SInv} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. (unseen)