BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +2 great mace of draining (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 36, D) a +1 vampiric trident (unseen) (51, 25, D) a +6 ring of dexterity (51, 28, D) 5 large rocks a cyclops corpse (51, 37, D) the +1 falchion of Destruction {vamp, rPois rC+ Will+} rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (52, 24, D) a Codex of Conductivity (52, 25, D) a wand of mindburst (5) (53, 25, D) a +5 spear of venom (unseen) (53, 30, D) a +3 hand cannon of flaming (still there?) a yaktaur corpse (still there?) (53, 36, D) a staff of conjuration (53, 37, D) a staff of conjuration (54, 25, D) a book of Weapons (56, 28, D) a +0 orcbow (still there?) a +1 spear of flaming (still there?) a brain worm corpse (still there?) (60, 37, D) a +2 plate armour of cold resistance (61, 0, D) a ring of flight (61, 8, D) a +0 glaive of venom (61, 26, D) the +8 ring mail of Hepliaklqana's Regard {Stlth+} Stlth+: It makes you more stealthy. (unseen) (61, 37, D) a +3 war axe of venom (unseen) (62, 0, D) a +1 heavy mace (unseen) (62, 1, D) a staff of earth (unseen) (62, 8, D) a +0 orcbow of freezing (62, 9, D) a +1 barding of cold resistance (62, 16, D) a +1 heavy war axe (62, 27, D) a +1 ring mail of poison resistance (62, 36, D) a staff of death (63, 0, D) the Directory of Phantasms and Topomancy Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Hellfire Mortar Fire/Earth 7 (unseen) (63, 26, D) the +8 hand axe "Zaigu" {flame, Str+2} Str+2: It affects your strength (+2). (63, 27, D) a +2 vampiric eveningstar (unseen) (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a staff of fire (unseen) (64, 16, D) a staff of cold (unseen) (64, 26, D) a +1 long sword of flaming (unseen) (64, 27, D) the +8 falchion of Gin and Tonic {flame, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (unseen) (65, 26, D) a staff of earth (unseen) (67, 0, D) a +1 scale mail of poison resistance (unseen) (69, 36, D) a +0 broad axe of electrocution (unseen) (70, 8, D) the +9 shortbow "Dragon's Peril" {drain, Fly rN+ Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (70, 36, D) a +5 orcbow of freezing (unseen) (70, 37, D) a +3 glaive of flaming (unseen) (71, 26, D) a +0 scale mail of poison resistance (unseen) (71, 36, D) a +1 longbow of freezing (71, 37, D) a staff of conjuration (unseen) (72, 9, D) the +10 great sword "Hycwouqu" {speed, +Blink Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (unseen) (72, 17, D) a +2 scale mail of poison resistance (72, 27, D) a staff of earth (72, 36, D) the +10 trident "Deodwo" {flame, Str+6 Dex-4} Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (73, 1, D) the +3 sling "Wepoocal" {flame, rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (unseen) (73, 27, D) a staff of earth (unseen) (73, 37, D) a +2 scale mail of poison resistance (unseen) (75, 1, D) a +5 hand axe of electrocution (unseen)