BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) an amulet of the acrobat (60, 37, D) a book of Maladies (61, 0, D) the +1 chain mail of the Devil's Advocate {Int+4} Int+4: It affects your intelligence (+4). (unseen) (61, 8, D) a staff of cold (unseen) (61, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 23, D) a wind drake corpse (skeletalised by now) (61, 28, D) a +0 trident (61, 37, D) the +0 plate armour of Chimes {+Blink Str+2 Dex+2 SInv} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (62, 1, D) the +4 ring mail "Mevvufa" {Int+5} Int+5: It affects your intelligence (+5). (62, 8, D) a +1 great sword of protection (62, 9, D) a +0 whip a +0 ring mail a +2 hand axe of flaming an orc corpse (skeletalised by now) (62, 10, D) a +0 short sword a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 17, D) a staff of fire (62, 26, D) a +2 heavy arbalest (62, 27, D) a ring of flight (62, 37, D) the +1 great sword of the First Persimmons {drain, rF++ Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. (unseen) (63, 0, D) a +0 heavy war axe (unseen) (63, 8, D) a +4 plate armour of positive energy (unseen) (63, 16, D) the Directory of the Necropsy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Fugue of the Fallen Necromancy 3 c - Rimeblight Ice/Necromancy 7 d - Death's Door Necromancy 9 (63, 17, D) a +2 glaive of venom (unseen) (63, 22, D) a +0 trident 3 boomerangs a wind drake corpse (skeletalised by now) (63, 26, D) a +5 dagger of freezing (63, 27, D) a staff of fire (63, 37, D) a +2 halberd of venom (unseen) (64, 16, D) a staff of air (unseen) (64, 17, D) an amulet of guardian spirit (64, 23, D) a wind drake corpse (skeletalised by now) (65, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 21, D) a +0 trident 2 throwing nets (65, 26, D) a staff of earth (unseen) (67, 1, D) a +0 club a +0 leather armour (68, 0, D) a +2 falchion of draining (68, 2, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (69, 2, D) a +0 short sword (69, 36, D) a staff of fire (unseen) (70, 8, D) the +3 long sword of Amorous Defence {elec, MP+8} MP+8: It affects your magic capacity (+8). (unseen) (70, 27, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (70, 37, D) the +6 mace of Betuesch {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (70, 41, D) a +0 glaive of venom (still there?) a naga skeleton (still there?) (71, 17, D) a staff of earth (71, 22, D) a +0 giant club (71, 26, D) a book of Conjurations (71, 27, D) a +5 heavy shortbow (unseen) (71, 28, D) a +0 hand axe (71, 36, D) a +2 halberd of distortion a ball python skeleton (71, 37, D) a ball python skeleton (71, 42, D) a water moccasin skeleton (72, 8, D) a +1 ring mail of cold resistance (72, 9, D) a +2 spectral quarterstaff (unseen) (72, 16, D) a beast talisman (72, 17, D) a +2 chain mail of fire resistance (72, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 22, D) a +0 troll leather armour a +0 giant club a +0 giant spiked club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (72, 27, D) a +1 war axe of holy wrath (unseen) (72, 29, D) a +0 orcbow a +0 dire flail a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 31, D) a +0 trident a +0 plate armour a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (72, 36, D) the +7 whip of the Apocalypse {pain, Fly rC+ rN+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. (72, 37, D) an adder skeleton (72, 38, D) an adder skeleton (72, 42, D) a +0 flail of holy wrath (unseen) (73, 17, D) the staff of Callousness {^Fragile Str+7 Conj Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+7: It affects your strength (+7). ^Fragile: It will be destroyed if unequipped. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 26, D) a book of Fire (73, 27, D) a staff of earth (73, 36, D) an amulet of magic regeneration (73, 37, D) a +4 vampiric long sword (unseen) (75, 1, D) a book of Geomancy