BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +8 chain mail of Beogh's Indignation {rPois rC++ Str+4 Slay+3} Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rC++: It greatly protects you from cold. rPois: It protects you from poison. (unseen) (61, 20, D) a wind drake corpse (61, 26, D) a +3 scimitar of freezing (unseen) (62, 1, D) the +7 shortbow "Impslayer" {freeze, SInv} SInv: It lets you see invisible. (62, 8, D) the +1 falchion of Overwhelming Force {elec, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (62, 9, D) a +2 morningstar of protection (unseen) (62, 16, D) a +4 chain mail of willpower (62, 17, D) a +1 ring mail of fire resistance (62, 19, D) a +0 orcbow (62, 21, D) a +0 trident a boomerang a merfolk corpse (62, 32, D) a black mamba corpse (63, 0, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (63, 16, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (63, 17, D) a +1 halberd of holy wrath (63, 18, D) a +0 shortbow (63, 21, D) a +0 trident (63, 26, D) a staff of conjuration (63, 27, D) the +8 autumn katana {manifold assault} (63, 29, D) a +0 club a ball python corpse a ball python corpse (64, 19, D) a +0 trident a +0 orcbow a centaur corpse (64, 26, D) a staff of air (unseen) (64, 27, D) a +1 heavy mace (65, 26, D) a staff of death (unseen) (66, 0, D) a river rat corpse (skeletalised by now) (67, 0, D) a +1 heavy spear (unseen) (68, 4, D) a jackal corpse (skeletalised by now) (69, 0, D) the +4 plate armour "Ampyitiq" {rF+ Str-4 Stlth+} Str-4: It affects your strength (-4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (69, 4, D) a jackal corpse (skeletalised by now) (69, 20, D) a +2 dagger of venom (unseen) (69, 36, D) a talisman of death (70, 9, D) a book of Conjurations (70, 13, D) a ball python corpse (skeletalised by now) (70, 36, D) a +3 plate armour of cold resistance (unseen) (70, 37, D) a wand of digging (5) (71, 9, D) a ball python corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) (71, 17, D) a +3 scale mail of cold resistance (71, 27, D) the +4 falchion of Watchfulness {heavy, rC+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (71, 36, D) a wand of charming (3) (71, 37, D) a wand of iceblast (4) (72, -1, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 17, D) a +1 quarterstaff of holy wrath (72, 21, D) a +0 hand axe a +0 hand axe a draconian corpse (skeletalised by now) (72, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (72, 26, D) the +6 battleaxe of Igyonael {flame, *Rage rF+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (72, 27, D) a +5 morningstar of venom (72, 32, D) a +0 battleaxe a +0 robe a +5 great sword a +0 robe (72, 36, D) a staff of conjuration (unseen) (72, 37, D) an amulet of regeneration (73, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 16, D) a +1 antimagic hand axe (73, 21, D) a +0 flail (73, 27, D) a +2 leather armour of positive energy (unseen) (73, 36, D) a +2 scimitar of flaming (unseen) (73, 37, D) the +0 chain mail of Life {rF++ rCorr} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (75, 1, D) a staff of death (75, 20, D) a +0 war axe a draconian corpse (skeletalised by now)