BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, -1, D) a +0 trident 3 boomerangs a merfolk skeleton (60, 0, D) a +0 trident a boomerang a merfolk skeleton (61, 8, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (61, 16, D) a ring of ice (62, 2, D) a +0 trident a merfolk skeleton (62, 8, D) a +4 whip of flaming (62, 9, D) a staff of fire (62, 16, D) a +1 sling of flaming (unseen) (62, 17, D) a book of Geomancy (63, 0, D) a +0 crystal plate armour (63, 16, D) a wand of flame (11) (63, 17, D) the +1 arbalest of the Wilderness {penet, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (64, 3, D) a +0 trident a boomerang a merfolk skeleton (64, 16, D) a +1 heavy great mace (unseen) (64, 17, D) a +6 falchion of electrocution (unseen) (67, 4, D) a hell hound skeleton (69, 0, D) a staff of death (unseen) (70, 8, D) a +2 long sword of holy wrath (unseen) (70, 9, D) a staff of earth (unseen) (71, 8, D) the +1 scimitar "Arhizou" {vamp, *Noise rN+++ Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rN+++: It renders you almost immune to negative energy. *Noise: It may make a loud noise when swung. (71, 17, D) a +3 leather armour of willpower (72, 8, D) a wand of paralysis (6) (72, 9, D) a +2 leather armour of fire resistance (unseen) (72, 17, D) a staff of conjuration (unseen) (72, 27, D) a staff of conjuration (73, 16, D) the +5 ring mail of Mumblety Peg {Slay+3 Stlth+} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (unseen) (73, 17, D) the +1 scimitar "Guusmycw" {heavy, rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (unseen) (73, 26, D) a +4 ring mail of positive energy (75, 1, D) a +0 robe of positive energy (unseen)