BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 8, D) a +4 war axe of electrocution (unseen) (61, 16, D) a staff of conjuration (unseen) (62, 0, D) a +1 vampiric hand axe (62, 1, D) a staff of air (unseen) (62, 8, D) a staff of cold (unseen) (62, 9, D) a wand of flame (12) (62, 16, D) a staff of fire (unseen) (62, 17, D) a +0 helmet of intelligence (unseen) (63, 8, D) a book of Movement (63, 16, D) a wand of digging (8) (63, 17, D) a +3 plate armour of fire resistance (unseen) (63, 22, D) a bullfrog corpse (64, 16, D) a staff of earth (unseen) (64, 17, D) a +3 flail of protection (unseen) (67, 0, D) a +4 war axe of freezing (unseen) (68, 4, D) a +1 long sword a +0 robe (68, 10, D) a +0 short sword (69, 9, D) a +0 giant club (71, 7, D) a +0 giant spiked club (71, 9, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 12, D) a +0 giant spiked club a +0 giant spiked club (72, 8, D) a staff of earth (unseen) (72, 9, D) the +5 dagger "Hoehep" {elec, Fly rElec rF++} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (72, 16, D) a staff of air (72, 25, D) a +0 dagger a +0 robe a spriggan corpse (72, 26, D) a +0 dagger a +0 robe a +0 helmet of intelligence a spriggan corpse (72, 27, D) a +10 plate armour of ponderousness (72, 31, D) a +0 quarterstaff a +0 robe (73, 8, D) a +0 giant club an ogre corpse (skeletalised by now) (73, 16, D) a staff of air (unseen) (73, 26, D) the +3 bardiche "Karoaphi" {flame, rElec} rElec: It insulates you from electricity. (unseen) (73, 27, D) a staff of fire (unseen) (73, 31, D) a +0 spear 2 curare-tipped darts a hornet corpse (74, 3, D) a bullfrog skeleton