BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) the ring "Gaig Tem" {rC+ MP+9 Str+3} [ring of magical power] Str+3: It affects your strength (+3). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (37, 0, D) a +4 scale mail of poison resistance (unseen) (37, 1, D) the amulet "Yxefus" {Faith Dex+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+7: It affects your dexterity (+7). (38, 0, D) a scroll of brand weapon (38, 1, D) a staff of conjuration (unseen) (39, 0, D) a +6 ring of strength (39, 1, D) a wand of light (5) (40, 0, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (40, 1, D) a book of Geomancy (41, 0, D) a +1 great sword of venom (unseen) (41, 1, D) a +2 halberd of flaming (unseen) (42, 0, D) the +1 helmet of the Jabberwock {rN+ Int+4} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (unseen) (42, 1, D) a granite talisman (49, 0, D) the staff "Grim Tooth" {rF+ Str+3 Int+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (49, 1, D) the +1 ring mail of Ignis's Righteous Fury {rN++ rCorr} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (49, 12, D) a +2 shortbow of freezing (unseen) (49, 24, D) an amulet of reflection (49, 40, D) a +0 battleaxe (50, 0, D) a +1 ring mail of cold resistance (unseen) (50, 1, D) the +9 quarterstaff of Moptewk {spect, rElec rN+++ rCorr Stlth-} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (50, 13, D) the amulet of Waptache {Acrobat rF+} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. rF+: It protects you from fire. (50, 24, D) a +1 plate armour of cold resistance (unseen) (50, 25, D) a book of Power (50, 26, D) an ugly thing corpse (skeletalised by now) (50, 40, D) a +0 scimitar (50, 41, D) a +0 long sword (51, 0, D) a staff of air (51, 1, D) a +0 whip a guardian serpent skeleton (51, 5, D) a +0 whip (51, 13, D) a ring of willpower (51, 24, D) an amulet of guardian spirit (51, 37, D) the ring "Kehaurph" {rF+ rC+ Str+4} [ring of protection from fire] Str+4: It affects your strength (+4). rF+: It protects you from fire. rC+: It protects you from cold. (51, 40, D) a +0 glaive (52, 12, D) a +2 leather armour of fire resistance (52, 13, D) an amulet of magic regeneration (52, 25, D) a ring of poison resistance (52, 37, D) the +4 scale mail of Autumn {Harm rCorr Int+3} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (52, 40, D) a +0 glaive (53, 0, D) a +0 flail (still there?) a +0 robe (still there?) a +3 plate armour of poison resistance (still there?) (53, 1, D) a staff of cold (53, 5, D) a +0 glaive (53, 13, D) a +2 flail of draining (unseen) (53, 24, D) a +4 scale mail of cold resistance (53, 25, D) the ring of Amaises {*Slow rPois rC- Will+++ Wiz} [ring of wizardry] It improves your spell success rate. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+++: It greatly increases your willpower. *Slow: It may slow you when you take damage. Wiz: It increases the success rate of your magical spells. (53, 26, D) a glowing shapeshifter corpse (skeletalised by now) (53, 36, D) the +1 chain mail of Imperfection {Regen+ Str+4} Str+4: It affects your strength (+4). Regen+: It increases your rate of health regeneration. (53, 41, D) a +0 halberd (54, 0, D) a +2 flail of draining (unseen) (54, 1, D) the +1 dagger "Dotoc" {vamp, rPois rC- rN+++ Dex-3} Dex-3: It affects your dexterity (-3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (54, 12, D) a storm talisman (54, 13, D) a +1 great sword of electrocution (unseen) (54, 24, D) a staff of earth (unseen) (54, 38, D) a +0 battleaxe (54, 39, D) a +0 long sword (54, 40, D) a +0 dire flail (55, 0, D) a staff of alchemy (unseen) (55, 1, D) a book of the Senses (55, 12, D) a ring of resist corrosion (55, 13, D) the +1 scale mail "Agolilaa" {rN++} rN++: It greatly protects you from negative energy. (unseen) (55, 24, D) a +2 long sword of holy wrath (unseen) (59, 37, D) a +2 flail of venom (unseen) (60, 11, D) a +0 hand axe (60, 36, D) the +0 leather armour of Broken Taboos {^Contam rPois Regen+ Int-5} Int-5: It affects your intelligence (-5). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. (60, 37, D) a +4 dire flail of protection (unseen) (61, 0, D) the ring "Orghaasso" {^Drain rPois rN++ Will+ Stlth+} [ring of willpower] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (61, 3, D) a +1 trident of holy wrath a +0 trident (61, 8, D) a +0 morningstar of protection (unseen) (61, 11, D) a +0 mace (61, 16, D) a +2 vampiric lajatang (unseen) (61, 26, D) a +0 mace of protection (unseen) (61, 36, D) an amulet of faith (61, 37, D) a +3 great sword of electrocution (62, 0, D) the ring "Suorhy" {rC+ Dex+3} [ring of protection from cold] Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (62, 1, D) a +3 demon blade of venom (62, 3, D) a +0 trident (62, 11, D) a +0 dagger (62, 17, D) a +2 dagger of freezing (62, 37, D) a +4 shortbow of freezing (63, 2, D) a +0 trident (63, 16, D) a ring of resist corrosion (63, 21, D) a +0 short sword a +0 robe (63, 26, D) the +4 spear "Qyenk" {vamp, +Blink Int+2} Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (63, 27, D) a staff of earth (63, 36, D) a ring of ice (64, 16, D) the ring of Yesterday {rF+ rC+ rCorr MP+12 Dex+2 Slay-2} [ring of protection from cold] Dex+2: It affects your dexterity (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rF+: It protects you from fire. rC+: It protects you from cold. MP+12: It affects your magic capacity (+12). rCorr: It protects you from acid and corrosion. (64, 17, D) the staff "Jelly's Regret" {rF+ rC+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (64, 20, D) a +0 great sword a +0 robe (64, 26, D) an amulet of regeneration (65, 26, D) a +3 quarterstaff of speed (unseen) (68, 0, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (69, 0, D) a +1 rapier of electrocution (unseen) (69, 36, D) a ring of willpower (69, 37, D) a +0 shortbow (70, 9, D) a ring of protection from cold (70, 36, D) a +4 morningstar of holy wrath (unseen) (70, 37, D) a staff of earth (unseen) (70, 38, D) a +0 trident 2 throwing nets (70, 39, D) a +0 trident (71, 16, D) the serpent talisman of Rurchugg {rN+} [serpent talisman] rN+: It protects you from negative energy. (unseen) (71, 17, D) a +4 orcbow of flaming (unseen) (71, 27, D) a +3 dire flail of draining (unseen) (71, 28, D) a +0 dagger a +0 robe (71, 29, D) a +0 war axe (still there?) a +7 chain mail of ponderousness (still there?) (71, 36, D) the staff "Geopora" {rC+ Int+3 Conj Necro} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (71, 37, D) a +0 trident 2 boomerangs a book of Touch (71, 38, D) a +0 shortbow (71, 39, D) a +0 trident (72, 8, D) the +7 mace of the Original Sin {freeze, rF+ rN+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (72, 9, D) the +0 ring mail of Otusaca {rPois rC+ SInv} rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (72, 16, D) a staff of earth (72, 17, D) a staff of cold (72, 27, D) a +0 short sword of venom (72, 28, D) a +0 flail (72, 29, D) a +0 hand axe a +0 leather armour (72, 37, D) a +4 antimagic morningstar (73, 27, D) a +3 hand axe of electrocution (unseen) (73, 28, D) a +0 dagger a +0 leather armour (73, 37, D) a staff of air (unseen) (73, 39, D) a +0 shortbow (74, 37, D) a +0 shortbow