BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (36, 1, D) the +6 battleaxe of Xerphe {spect, rElec} rElec: It insulates you from electricity. (unseen) (37, 1, D) a +0 shortbow of freezing (unseen) (38, 1, D) the ring "Vytin" {Will+ MP+9 Int+3} [ring of magical power] Int+3: It affects your intelligence (+3). Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (39, 1, D) a +2 long sword of holy wrath (unseen) (40, 1, D) the staff "Beastbane" {rElec rC+ Dex+4 Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (40, 9, D) a throwing net (41, 1, D) the Volume of Congelation and Incandescence Spells Type Level a - Sting Conjuration/Alchemy 1 b - Dazzling Flash Hexes/Fire 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 (unseen) (42, 1, D) a wand of roots (1) (49, 0, D) a +0 halberd (49, 12, D) a +1 spectral giant spiked club (49, 24, D) a staff of conjuration (unseen) (49, 36, D) the +7 hand axe "Giuv" {heavy, Stlth+} Stlth+: It makes you more stealthy. (unseen) (50, 0, D) a +0 spectral quarterstaff (unseen) (50, 6, D) a +1 dagger of distortion (still there?) 4 curare-tipped darts (still there?) (50, 12, D) a +0 hand axe (50, 24, D) the +3 ring mail of Wuosmo {Dex+3} Dex+3: It affects your dexterity (+3). (50, 36, D) a +4 great sword of electrocution (51, 0, D) the +3 flail of Defence by Offence {heavy, rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. (unseen) (51, 1, D) the +1 helmet of Weak Lucidity {Fly rN++ Regen+ Int-3} Int-3: It affects your intelligence (-3). rN++: It greatly protects you from negative energy. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (51, 3, D) a +0 sling the +9 hand axe of Deflation {drain, rCorr Dex+6} Dex+6: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. a +4 ring mail of cold resistance (51, 12, D) a +2 mace of draining (51, 36, D) a ring of flight (51, 37, D) the staff of the Freezing Lamprey {rC++ rN+ Str-2 Dex+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 1, D) a staff of earth (52, 3, D) a +4 quarterstaff of chaos a +0 cloak the gnoll skeleton of Crazy Yiuf (52, 4, D) a +0 giant spiked club a +0 robe (52, 7, D) a +2 long sword of electrocution a +2 robe of willpower a wand of flame (27) a +0 scimitar a +10 plate armour of ponderousness a +0 kite shield (52, 12, D) a +2 scale mail of fire resistance (52, 15, D) a water moccasin corpse (skeletalised by now) (52, 18, D) a +0 great sword of flaming (52, 24, D) a staff of alchemy (52, 25, D) a staff of alchemy (52, 30, D) a +0 hand axe a +0 animal skin (52, 31, D) a +0 hand axe a +0 animal skin (52, 36, D) a +3 plate armour of fire resistance (52, 37, D) +2 swamp dragon scales (unseen) (53, 5, D) a +3 great sword (still there?) a +0 plate armour (still there?) (53, 24, D) a staff of earth (53, 36, D) a +4 broad axe of electrocution (53, 37, D) a +3 ring mail of cold resistance (unseen) (54, 1, D) a +1 dagger of chaos (still there?) a +1 robe of fire resistance (still there?) a +0 kite shield of protection (still there?) (54, 3, D) a +0 falchion a +0 scale mail the human skeleton of Terence (54, 12, D) a +2 spear of venom (unseen) (54, 13, D) a +6 glaive of distortion (unseen) (54, 36, D) a +1 rapier of speed (unseen) (55, 0, D) a +2 ring mail of poison resistance (unseen) (55, 1, D) a staff of alchemy (unseen) (55, 12, D) a +2 falchion of draining (unseen) (55, 13, D) a +0 kite shield of poison resistance (unseen) (55, 24, D) a +7 giant spiked club (59, 37, D) the +0 plate armour of the Battered Prophets {rC- Dex+8 Slay+2} Dex+8: It affects your dexterity (+8). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC-: It makes you vulnerable to cold. (61, 0, D) a +1 scale mail of fire resistance (unseen) (61, 8, D) a +1 flail of protection (unseen) (61, 16, D) the +8 war axe of Untruth {vamp, *Rage rElec Dex+2 SInv} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). (61, 36, D) a book of Callings (61, 37, D) a staff of earth (unseen) (62, 0, D) a polar bear corpse (skeletalised by now) (62, 1, D) a staff of cold (62, 17, D) a staff of alchemy (62, 18, D) a +0 dagger a +0 robe (62, 36, D) a +1 shortbow of electrocution (unseen) (62, 37, D) a +2 rapier of speed (unseen) (63, 16, D) the staff "Grim Tooth" {rC+ rCorr Summ Ice Air} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a +3 ring mail of cold resistance (63, 19, D) a +0 dagger a +0 robe a +0 buckler (63, 21, D) a +0 short sword a +0 robe (63, 26, D) the +7 short sword "Voczoler" {spect, Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (63, 32, D) a +0 giant club a +0 giant spiked club (63, 33, D) a +0 giant club (63, 36, D) a staff of fire (unseen) (63, 37, D) a +1 spear of pain (unseen) (64, 16, D) the +6 plate armour of Precision Catastrophes {+Inv Will+} Will+: It increases your willpower. +Inv: It lets you turn invisible. (unseen) (64, 17, D) a staff of earth (unseen) (64, 21, D) a +0 quarterstaff a +0 robe (64, 26, D) a +7 mace of draining (64, 28, D) a troll corpse (skeletalised by now) (64, 31, D) a +0 giant spiked club a +0 giant club (64, 32, D) a +0 giant club (65, 26, D) a +1 dagger of electrocution (unseen) (65, 30, D) a +0 giant spiked club (65, 32, D) a +0 giant spiked club a +0 giant club (68, 12, D) a +0 dagger a +0 robe (69, 36, D) a staff of conjuration (unseen) (70, 8, D) the +2 dagger "Luran" {spect, ^Drain Str+5} Str+5: It affects your strength (+5). ^Drain: It drains your maximum health when unequipped. (unseen) (70, 9, D) a +1 dire flail of protection a +0 chain mail a +5 bardiche of freezing (70, 11, D) a +0 rapier a +0 ring mail (70, 19, D) a +0 dagger a +0 robe (70, 36, D) a +5 vampiric hand axe (unseen) (70, 37, D) the +8 quarterstaff of Kismet {heavy, rElec rF++ rC+ Str-2} Str-2: It affects your strength (-2). rF++: It greatly protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (71, 8, D) a +3 mace of venom (71, 9, D) a +0 scythe a +0 robe (71, 17, D) the +3 hand cannon of Eternal Night {penet, rCorr Str+3 Int-4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rCorr: It protects you from acid and corrosion. (71, 19, D) a +0 dagger a +0 robe (71, 26, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (unseen) (71, 27, D) a +3 dagger of venom (unseen) (71, 29, D) a +0 ring mail (72, 8, D) a staff of death (unseen) (72, 9, D) a +0 scimitar of flaming (still there?) a ring of positive energy (still there?) a +1 scale mail of cold resistance (still there?) (72, 16, D) a +1 leather armour of fire resistance (72, 20, D) a +0 dagger a +0 robe a +0 spear (72, 22, D) a +1 vampiric dagger a +0 robe (72, 26, D) a staff of conjuration (unseen) (72, 27, D) the +0 robe of the Meadowlark {Rampage rC+} rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (72, 29, D) a +0 ring mail (72, 36, D) +1 ice dragon scales (unseen) (72, 37, D) a flux talisman (73, 1, D) a +0 buckler of resistance (unseen) (73, 20, D) a +0 rapier a +0 robe (73, 26, D) a manual of Stealth (73, 27, D) the +0 robe of Wuphi {rF+ MP+5} rF+: It protects you from fire. MP+5: It affects your magic capacity (+5). (unseen) (73, 36, D) a +2 dagger of speed (unseen) (74, 2, D) a +0 trident (76, 3, D) a +0 trident