BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a staff of conjuration (unseen) (50, 37, D) a wand of paralysis (5) (51, 37, D) a wand of digging (7) (52, 37, D) a wand of mindburst (9) (53, 37, D) a +2 rapier of venom (unseen) (59, 36, D) a staff of death (59, 40, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (60, 36, D) a +2 spear of venom (60, 37, D) a staff of earth (60, 39, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (61, 0, D) a +1 flail of draining (unseen) (61, 8, D) the +1 chain mail "Ucraulap" {Will++ Int-2 Slay+5} Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Will++: It greatly increases your willpower. (unseen) (61, 16, D) a +3 battleaxe of freezing (unseen) (61, 37, D) a +0 war axe of flaming (61, 40, D) a +2 trident of venom (still there?) a +3 leather armour of willpower (still there?) a +0 rapier (still there?) a +0 robe (still there?) (61, 42, D) a +0 trident a +0 leather armour (62, 0, D) a staff of alchemy (62, 1, D) a +2 plate armour of positive energy (62, 9, D) a +0 morningstar of protection (62, 16, D) an adder skeleton (62, 26, D) the +12 whip "Killer Klown's Curse" {chaos, ^Fragile Str+2 Int+2 SInv} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (62, 36, D) a staff of death (63, 0, D) a +3 scale mail of cold resistance (unseen) (63, 8, D) the staff of the Sun {Fly rC+ Dex+2 Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Fly: It grants you flight. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 16, D) the +5 sling "Seapum" {drain, *Slow Str+6} Str+6: It affects your strength (+6). *Slow: It may slow you when you take damage. (63, 17, D) a ball python skeleton (63, 18, D) a water moccasin skeleton (63, 26, D) a +2 whip of venom (63, 36, D) a +1 heavy spear (unseen) (63, 37, D) a +0 trident of freezing (unseen) (63, 39, D) the +5 scythe "Finisher" {speed, execute} 3 silver javelins a +0 leather armour (64, 21, D) a +0 halberd (64, 26, D) a +2 dagger of venom (66, 3, D) a +1 long sword of electrocution (unseen) (67, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (68, 0, D) the +8 longbow of Asemad {speed, rElec Will+ Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (68, 37, D) a +3 scythe of flaming (still there?) a +0 robe (still there?) the human corpse of Sigmund (skeletalised by now) (still there?) (69, 36, D) the +0 plate armour of Fuacos {Rampage Dex+4} Dex+4: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. (unseen) (69, 37, D) a +0 dagger a +0 robe (69, 38, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (70, 5, D) a +0 short sword a +0 leather armour (70, 8, D) a staff of conjuration (unseen) (70, 20, D) a black bear corpse (skeletalised by now) (70, 40, D) a +0 dagger a +0 robe (71, 16, D) a +2 vampiric glaive (71, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a +1 sling of electrocution (unseen) (71, 37, D) a +2 quarterstaff of chaos a +2 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 38, D) a +1 short sword of protection (still there?) a +0 leather armour (still there?) (71, 39, D) a +0 scimitar of flaming (still there?) a ring of magical power (still there?) (71, 40, D) a +2 flail of holy wrath a +0 leather armour (72, 8, D) a staff of cold (72, 16, D) a +0 heavy hand axe (72, 17, D) a +0 quarterstaff a +0 robe a +0 heavy broad axe (72, 22, D) a +0 rapier a +0 robe (72, 27, D) a staff of conjuration (72, 36, D) a +0 halberd of venom a +0 robe a staff of cold (73, 1, D) the +11 flail of Butchery {speed, Dex+7} Dex+7: It affects your dexterity (+7). (73, 16, D) a +0 broad axe of flaming (unseen) (73, 17, D) the +1 orcbow of the Moon {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (73, 21, D) a +0 quarterstaff a +0 robe (73, 27, D) a staff of fire (73, 36, D) a +4 flail of protection (unseen) (73, 37, D) a +2 heavy quarterstaff (unseen)