BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) the +0 shadow dragon scales of Boituo {Fly rF+ Int+3 Stlth++++} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Fly: It grants you flight. Stlth++++: It makes you much more stealthy. (unseen) (50, 37, D) an Everburning Encyclopedia (51, 37, D) a book of the Hunter (51, 40, D) a +3 dagger of chaos (still there?) a +0 robe (still there?) the human corpse of Psyche (still there?) (51, 43, D) a throwing net (52, 37, D) a +1 mace of holy wrath (unseen) (53, 37, D) a staff of conjuration (unseen) (59, 37, D) a +0 spectral giant spiked club (60, 36, D) a book of Storms (61, 0, D) a +0 falchion of pain (unseen) (61, 4, D) a +0 dagger a +0 robe (61, 16, D) a staff of air (unseen) (61, 26, D) the staff "Veviamp" {rPois rCorr Hexes Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 36, D) a +2 falchion of draining (61, 37, D) a ring of resist corrosion (62, 1, D) a +2 plate armour of cold resistance (62, 2, D) a +0 mace (62, 4, D) a +0 dagger a +0 ring mail (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) a +1 war axe of electrocution (unseen) (62, 27, D) a +2 leather armour of willpower (62, 37, D) a staff of death (unseen) (63, 5, D) a +0 dagger a +0 robe (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a +1 leather armour of cold resistance (63, 19, D) a +4 battleaxe a +0 robe (63, 26, D) a staff of air (63, 36, D) the staff of the Invisible Beds {SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) a +1 battleaxe of electrocution (unseen) (64, 16, D) a +5 quarterstaff of speed (unseen) (65, 26, D) a +2 sling of draining (unseen) (68, 0, D) a +2 orcbow of flaming (70, 12, D) a +1 rapier of protection (still there?) a +0 robe (still there?) (70, 39, D) a black bear corpse (71, 8, D) a +1 morningstar of protection (71, 11, D) a +0 rapier a +0 robe (71, 16, D) a +2 orcbow of draining (unseen) (71, 17, D) the +3 ring mail "Hayt" {rElec rN+ Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (71, 27, D) the +5 dagger of the Hills {heavy, rPois Int+4 Stlth-} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Stlth-: It makes you less stealthy. (71, 39, D) a +2 spectral quarterstaff a +0 robe a spriggan corpse (71, 40, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan corpse (71, 41, D) a +0 spear (72, 8, D) a +2 hand axe of holy wrath (unseen) (72, 9, D) a +2 arbalest of draining (unseen) (72, 16, D) a +2 chain mail of positive energy (72, 17, D) a dragon-blood talisman (72, 26, D) a +2 quick blade of flaming (72, 36, D) a staff of fire (unseen) (73, 1, D) the +2 quick blade of Sin {drain, Dex+3} Dex+3: It affects your dexterity (+3). (73, 27, D) a +2 robe (unseen) (73, 36, D) a ring of flight (73, 37, D) a +3 glaive of venom (unseen) (74, 2, D) a +0 scythe of flaming a +0 robe (74, 3, D) a +0 dagger a +0 robe