BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) an amulet of faith (60, 37, D) the +1 orcbow of the Dwarven Hall {drain, SInv} SInv: It lets you see invisible. (unseen) (61, 0, D) the +4 shortbow "Seschaitig" {elec, rElec MP+7 Str-3 SInv} Str-3: It affects your strength (-3). rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (61, 8, D) the +9 quarterstaff "Ohaphysk" {venom, rElec} rElec: It insulates you from electricity. (unseen) (61, 16, D) a storm talisman (61, 37, D) a +1 plate armour of positive energy (unseen) (62, 0, D) a +3 long sword of flaming (62, 1, D) the +5 falchion "Giusan" {protect, rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (62, 9, D) a +5 sling (62, 16, D) a staff of alchemy (62, 27, D) the staff of the Mind {rF+ Int+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 37, D) the ring "Tayrotir" {rPois rF+ rN+ Int+3} [ring of poison resistance] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (63, 8, D) a staff of death (unseen) (63, 16, D) a +2 antimagic war axe (63, 26, D) a +1 antimagic battleaxe (63, 37, D) an Everburning Encyclopedia (67, 3, D) a +0 trident (67, 4, D) a +0 whip (69, 0, D) a +4 scimitar of electrocution (69, 36, D) a +1 scimitar of protection (unseen) (70, 0, D) a +0 dagger (70, 9, D) a staff of conjuration (70, 36, D) a dragon-blood talisman (70, 37, D) a staff of air (unseen) (71, 8, D) a storm talisman (71, 27, D) a book of the Earth (71, 36, D) a +5 heavy spear (72, 8, D) a staff of alchemy (72, 16, D) a granite talisman (73, 16, D) the +4 quarterstaff of the Hierophant {elec, Int+5} Int+5: It affects your intelligence (+5). (unseen) (73, 17, D) a +6 vampiric short sword (unseen) (73, 26, D) the +1 scimitar "Qyxuprun" {elec, +Blink rN+ Will+ Str-4} Str-4: It affects your strength (-4). rN+: It protects you from negative energy. Will+: It increases your willpower. +Blink: It lets you blink. (73, 36, D) the +3 plate armour of Day {rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (unseen) (73, 37, D) a +3 plate armour of cold resistance (unseen) (74, 0, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (74, 2, D) a +0 scythe a +0 robe