BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (61, 0, D) the +0 scale mail of Vexation {rC+ rN+ MP+7 Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). (unseen) (61, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a staff of death (unseen) (61, 26, D) a staff of alchemy (unseen) (62, 0, D) a +2 scale mail of cold resistance (62, 1, D) a +0 dagger (still there?) a +0 robe (still there?) a staff of earth (still there?) (62, 2, D) a +0 dagger a +0 robe (62, 9, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (62, 11, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) the +4 morningstar of Hinnaobu {speed, rN++ Dex-5} Dex-5: It affects your dexterity (-5). rN++: It greatly protects you from negative energy. (62, 17, D) a +2 heavy war axe (62, 26, D) a wand of flame (4) (62, 27, D) a +1 leather armour of poison resistance (unseen) (63, 2, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (63, 16, D) the +1 buckler of the Salamander {rCorr} rCorr: It protects you from acid and corrosion. (63, 26, D) the ring of Ged Tugh {*Corrode Fly Int-2 Dex+8 SInv} [ring of flight] Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (63, 27, D) a +2 chain mail of willpower (unseen) (64, 26, D) the +6 dagger of Fedhas's Respect {antimagic, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (unseen) (64, 27, D) a +2 vampiric broad axe (unseen) (65, 7, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a wand of mindburst (7) (67, 0, D) a +1 dagger of venom (unseen) (68, 3, D) a +0 mace a +0 mace (69, 5, D) a +0 flail a draconian skeleton (70, 8, D) a +3 leather armour of fire resistance (unseen) (70, 10, D) a +0 arbalest a yaktaur corpse (71, 8, D) a +2 plate armour of poison resistance (71, 10, D) a +0 arbalest a +0 shortbow a centaur corpse (71, 11, D) a +0 arbalest a +0 orcbow a yaktaur corpse a centaur corpse (71, 16, D) a staff of earth (71, 17, D) a staff of air (71, 27, D) a +4 long sword of flaming (unseen) (72, 8, D) a +0 long sword of holy wrath (unseen) (72, 17, D) the staff of the Farrago {*Slow rF+ Int+6 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rF+: It protects you from fire. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 19, D) a +0 morningstar a +0 robe (72, 27, D) a +5 short sword of speed (73, 16, D) a +3 battleaxe of draining (73, 26, D) a +1 leather armour of fire resistance (unseen) (73, 27, D) the +3 falchion of Infinite Pain {pain, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (unseen)