BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) the ring of Ijaim {rElec rC+ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (60, 36, D) the +2 orcbow of Responsibility {drain, rC++ Int-3} Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. (unseen) (60, 37, D) a +3 heavy long sword (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) the +3 ring mail of Squeaky Joy {+Inv Fly rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. +Inv: It lets you turn invisible. Fly: It grants you flight. (unseen) (61, 16, D) a +3 leather armour of fire resistance (unseen) (61, 26, D) a +0 quarterstaff of holy wrath (unseen) (61, 36, D) a +4 arbalest of electrocution (unseen) (61, 37, D) a +0 heavy arbalest (unseen) (62, 0, D) a +4 spear (62, 1, D) a +3 short sword of venom (unseen) (62, 2, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (62, 3, D) a dire elephant corpse (skeletalised by now) (62, 8, D) the +5 scythe "Finisher" {speed, execute} Cheibriados disapproves of the use of such an item. (62, 16, D) the +9 trident "Wyull" {elec, Will+ MP+6 Int-3} Int-3: It affects your intelligence (-3). Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (unseen) (62, 17, D) a +1 trident of protection (unseen) (62, 20, D) 4 large rocks (62, 26, D) the staff of a Labyrinth {rPois rN+ rCorr Dex-3 Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 27, D) the dragon-blood talisman of the Baku {rElec Will+ Str-3} [dragon-blood talisman] Str-3: It affects your strength (-3). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (62, 31, D) a +0 long sword a +0 leather armour a +0 rapier (62, 36, D) a +2 buckler of positive energy (unseen) (62, 37, D) a +1 orcbow of flaming (unseen) (63, 20, D) a +0 orcbow a centaur corpse (63, 22, D) a throwing net (63, 27, D) a +2 glaive of distortion (unseen) (63, 31, D) a +0 long sword a +0 scale mail (63, 36, D) a wand of flame (7) (63, 37, D) a staff of fire (unseen) (64, 17, D) a +3 hand axe of flaming (unseen) (64, 26, D) a +0 dagger a +6 broad axe of electrocution an elf corpse (64, 29, D) a +0 long sword (64, 31, D) a shapeshifter corpse (64, 32, D) a +0 long sword a +0 chain mail (65, 19, D) a +0 trident a throwing net a merfolk corpse (65, 22, D) a +0 trident a wind drake corpse a merfolk corpse (65, 29, D) a +0 long sword a +0 leather armour (67, 0, D) the +0 quarterstaff of Ravage {drain, ^Drain rN++ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (67, 20, D) a +0 trident 2 boomerangs a merfolk corpse (68, 0, D) the +10 glaive of Extinguishment {freeze, Stlth+} Stlth+: It makes you more stealthy. (69, 36, D) a staff of conjuration (unseen) (69, 39, D) a +0 whip (70, 8, D) a +1 flail of holy wrath (unseen) (70, 39, D) a +0 short sword a +0 chain mail an orc corpse (70, 40, D) a +0 dagger a +0 robe a +0 club an orc corpse an orc corpse (71, 8, D) the +7 great sword "Suugadix" {freeze, rN+ rCorr Stlth-} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (71, 11, D) a +3 falchion a +0 robe (71, 31, D) a jackal corpse (71, 36, D) a staff of fire (71, 40, D) a +0 dagger a +0 robe a +0 scimitar a +0 chain mail an orc corpse (72, 8, D) the +8 mace of Okawaru's Whim {drain, Fly Will- Int+3 Dex+8} Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). Will-: It decreases your willpower. Fly: It grants you flight. (unseen) (72, 16, D) the +3 plate armour of the Elven Halls {-Tele Harm rElec Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (72, 26, D) a +2 vampiric falchion (72, 27, D) a staff of conjuration (72, 31, D) an iguana corpse (72, 37, D) a +2 arbalest (unseen) (72, 39, D) a +0 dagger a +0 robe an orc corpse (72, 40, D) a +0 mace a +0 plate armour (72, 41, D) a +0 dagger a +0 robe (73, 1, D) the +6 orcbow of Income {freeze, rF- Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. (unseen) (73, 26, D) a beast talisman (73, 27, D) a +2 rapier of distortion (unseen) (73, 32, D) a bullfrog corpse (73, 36, D) a +1 double sword of holy wrath (unseen) (73, 37, D) the +7 chain mail of the Wild Haggis {Will- MP+6 Str+7} Str+7: It affects your strength (+7). Will-: It decreases your willpower. MP+6: It affects your magic capacity (+6). (unseen)