BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 orcbow of electrocution (unseen) (61, 8, D) a staff of conjuration (unseen) (62, 0, D) a +5 mace of protection (62, 1, D) the +9 halberd of Arrival {flame, rElec rF+ rN+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 9, D) a +0 hand axe a staff of air (62, 10, D) a +0 dagger a +0 robe (63, 0, D) a staff of death (unseen) (63, 8, D) a +2 dagger of draining (still there?) a +0 robe (still there?) the +4 rapier of Karma {spect, rPois rN+ Str-3 Stlth+} (still there?) Str-3: It affects your strength (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. an orc skeleton (still there?) (63, 9, D) a +0 dagger a +0 robe an orc skeleton (67, 0, D) a +0 rapier of electrocution (unseen) (68, 0, D) a +0 heavy trident (69, 0, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. (70, 8, D) a +1 robe of fire resistance (70, 9, D) a +2 plate armour of fire resistance (71, 26, D) 4 scrolls of enchant weapon (71, 27, D) the +8 autumn katana {manifold assault} (unseen) (72, 8, D) a +5 short sword of speed (unseen) (72, 16, D) the +11 shortbow "Cuwam" {freeze, rC+} rC+: It protects you from cold. (72, 26, D) a +2 chain mail of poison resistance (unseen) (72, 27, D) a wand of flame (9) (73, 1, D) a staff of air (unseen) (73, 16, D) a staff of air (unseen) (73, 26, D) a +2 scale mail of willpower (unseen) (73, 27, D) a +0 giant spiked club