BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (50, 25, D) a ring of protection from fire (50, 37, D) the staff "Bups" {rPois Will+ Int+2 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 40, D) a +0 trident (50, 42, D) a +0 club (51, 25, D) a +1 dagger of venom (unseen) (51, 36, D) a +0 long sword of electrocution (51, 37, D) a +1 ring mail of poison resistance (51, 40, D) a +0 war axe (52, 25, D) a ring of protection from fire (52, 36, D) a +2 mace of draining (52, 37, D) the +5 scale mail "Sotait" {rC++} rC++: It greatly protects you from cold. a water moccasin corpse (52, 40, D) a +0 heavy war axe (still there?) a +0 robe (still there?) (52, 41, D) a +0 battleaxe (52, 42, D) a +0 battleaxe a +0 robe (53, 25, D) a +6 ring of intelligence (53, 36, D) a +1 ring mail of willpower (53, 37, D) an orb of light (54, 25, D) a +6 ring of intelligence (55, 29, D) a +0 long sword (59, 37, D) a +2 plate armour of cold resistance (unseen) (60, 37, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). (60, 39, D) a +2 great sword (still there?) a +0 plate armour (still there?) (61, 0, D) a staff of air (unseen) (61, 8, D) a staff of fire (unseen) (61, 16, D) the +0 pearl dragon scales of Negation {rN+ Regen+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (61, 26, D) a +4 chain mail of ponderousness (unseen) (61, 36, D) a +7 shortbow (61, 39, D) a +0 giant club (61, 40, D) a +0 great mace a +0 plate armour (62, 1, D) a staff of cold (62, 8, D) the +6 great sword of Cystrapeg {drain, ^Drain rC- Will+++ Int+5} Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. ^Drain: It drains your maximum health when unequipped. (62, 9, D) a staff of death (62, 16, D) a +2 chain mail of willpower (unseen) (62, 17, D) a staff of fire (unseen) (62, 20, D) a +3 falchion a +0 robe (62, 26, D) the +1 plate armour of Gamiug Limi {Str+3} Str+3: It affects your strength (+3). (62, 27, D) the +6 ring mail "Hibasyny" {rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (62, 31, D) a +0 spear (62, 32, D) a +0 short sword a +0 robe (62, 33, D) a +0 short sword a +0 robe (62, 36, D) a blade talisman (62, 38, D) a +0 dagger a +0 robe a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 39, D) a +0 battleaxe a +0 chain mail a +0 arbalest (63, 8, D) the +3 mace of Accidental Termination {freeze, rCorr Str-5 Stlth+} Str-5: It affects your strength (-5). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (63, 19, D) a +0 spear a +0 robe (63, 27, D) the +7 hand axe of Nemelex Xobeh {heavy, rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (63, 31, D) a +0 spear a +0 buckler (63, 36, D) a staff of death (unseen) (63, 37, D) a +3 shortbow of freezing (unseen) (64, 17, D) the +5 quarterstaff "Beastslayer" {antimagic, rPois} rPois: It protects you from poison. (unseen) (64, 27, D) a +2 great sword of holy wrath (65, 26, D) a +2 robe of fire resistance (unseen) (69, 0, D) a staff of fire (unseen) (70, 8, D) a +2 heavy hand axe (unseen) (70, 9, D) a +0 war axe of flaming (still there?) the ring of Apiep {rElec rN+} (still there?) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. (70, 36, D) a +3 plate armour of fire resistance (71, 10, D) a +0 dagger a +0 leather armour (71, 36, D) a +0 falchion of holy wrath (71, 37, D) the +8 great sword of Lies {pain, *Corrode ^Fragile rElec rN+++} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. ^Fragile: It will be destroyed if unequipped. (72, 8, D) a +6 sling of draining (unseen) (72, 9, D) a +2 battleaxe of electrocution (still there?) a staff of earth (still there?) (72, 10, D) a +0 flail of distortion (unseen) (72, 17, D) a staff of fire (72, 18, D) an ugly thing corpse (skeletalised by now) (72, 27, D) a +1 rapier of freezing (unseen) (72, 36, D) a staff of alchemy (73, 8, D) a +0 long sword a +0 leather armour (73, 19, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a +2 morningstar of protection (unseen) (73, 27, D) a +3 broad axe of flaming (unseen) (73, 37, D) a staff of death