BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +4 sling of flaming (unseen) (59, 37, D) a ring of fire (60, 36, D) a +0 morningstar of protection (unseen) (60, 37, D) a +2 helmet of see invisible (unseen) (60, 44, D) a tarantella corpse (61, 0, D) a +1 heavy mace (unseen) (61, 8, D) a +1 heavy sling (unseen) (61, 13, D) a +0 dagger a +0 robe (61, 16, D) a staff of cold (unseen) (61, 18, D) a ball python corpse (skeletalised by now) (61, 26, D) a +0 dire flail of holy wrath (unseen) (61, 37, D) an amulet of reflection (61, 44, D) Sif Muna's Spellbook of Grim Vapour Spells Type Level a - Grave Claw Necromancy 2 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Vhi's Electric Charge Translocation/Air 4 d - Magnavolt Earth/Air 7 e - Maxwell's Capacitive Coupling Air 8 f - Infestation Necromancy 8 (62, 1, D) a staff of conjuration (62, 9, D) the +4 flail "Zaaheep" {drain, rC+} rC+: It protects you from cold. (unseen) (62, 12, D) a +0 short sword a +0 robe (62, 16, D) a staff of air (62, 18, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 26, D) a +2 ring mail of fire resistance (62, 36, D) the +8 whip of Pain and Death {vamp, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (unseen) (62, 37, D) a +1 bardiche of distortion (unseen) (63, 0, D) the +5 falchion of Gedemn {heavy, rCorr Dex+5} Dex+5: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (unseen) (63, 12, D) a black bear skeleton (63, 17, D) a staff of cold (still there?) a ball python corpse (skeletalised by now) (still there?) (63, 27, D) a staff of alchemy (unseen) (63, 29, D) a wolf skeleton (63, 30, D) a wolf skeleton (63, 31, D) a +0 spear a spriggan skeleton (63, 32, D) a +0 quarterstaff a +1 robe of cold resistance (63, 36, D) a +0 morningstar of pain (unseen) (63, 37, D) a wand of flame (7) (64, 13, D) a wolf skeleton (64, 17, D) the staff of the Living Dead {Int+3 Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 26, D) a staff of earth (64, 27, D) a staff of air (unseen) (64, 29, D) a +0 rapier a +0 robe a spriggan skeleton (64, 31, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan skeleton (still there?) (69, 17, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (70, 8, D) a +0 chain mail of fire resistance (unseen) (70, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (70, 20, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (70, 36, D) a +2 glaive of venom (70, 42, D) a hell hound skeleton (71, 16, D) a +1 dagger of speed (71, 17, D) a staff of cold (unseen) (71, 26, D) a +2 robe of willpower (unseen) (71, 27, D) a +4 scimitar of electrocution (unseen) (71, 37, D) a staff of death (71, 40, D) a hell hound skeleton (72, 8, D) a staff of alchemy (unseen) (72, 9, D) the staff of the Orb {rN+ Str+4 Int+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 16, D) a +4 lajatang of electrocution (72, 17, D) a +2 dagger of venom (unseen) (72, 26, D) the +0 trident of Nightmares {drain, Will+} Will+: It increases your willpower. (72, 27, D) a wolf corpse (skeletalised by now) (72, 31, D) an iguana corpse (skeletalised by now) (72, 32, D) an iguana corpse (skeletalised by now) (72, 37, D) a +0 crystal plate armour (73, 1, D) a +0 morningstar of protection (unseen) (73, 16, D) a +2 leather armour of poison resistance (73, 17, D) a wand of digging (5) (73, 20, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (73, 26, D) a staff of air (unseen) (73, 27, D) a staff of earth (unseen) (73, 31, D) a bullfrog corpse (skeletalised by now) (73, 36, D) the staff "Mogenn" {Air Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon.