BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 19, D) a wolf corpse (61, 0, D) a staff of earth (unseen) (61, 12, D) a +0 dagger a +0 robe (61, 16, D) the +6 scale mail of Refuge {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (61, 26, D) a book of Blood (62, 0, D) a +3 falchion of draining (62, 9, D) a staff of air (62, 16, D) the +2 longbow of the Hammering Buzzard {freeze, rElec} rElec: It insulates you from electricity. (unseen) (62, 17, D) a staff of death (unseen) (62, 26, D) a book of Conjurations (62, 27, D) a +0 long sword of protection (unseen) (63, 12, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 16, D) a +0 spear of venom (63, 19, D) a river rat corpse (63, 26, D) a ring of flight (63, 27, D) a ring of fire (64, 16, D) a +2 spectral quarterstaff (unseen) (64, 17, D) a +2 buckler of protection (unseen) (64, 26, D) a wand of iceblast (5) (64, 27, D) a staff of fire (unseen) (65, 26, D) a +4 ring of slaying (67, 0, D) a +1 rapier of speed (unseen) (68, 0, D) the +6 morningstar of Bloodstone {spect, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (68, 3, D) a +2 falchion a +0 robe (68, 4, D) a +3 hand axe a +0 robe (69, 0, D) a +2 ring mail of cold resistance (unseen) (70, 8, D) a +2 mace of protection (unseen) (70, 9, D) a staff of conjuration (unseen) (71, 7, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (71, 8, D) a +3 leather armour of fire resistance (71, 10, D) a +0 club a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a +7 scimitar of holy wrath (unseen) (71, 27, D) a staff of fire (72, 9, D) a +1 antimagic halberd (72, 10, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (72, 16, D) a ring of flight (72, 26, D) a +0 chain mail of fire resistance (72, 27, D) the +5 spear "Azep" {freeze, Fly} Fly: It grants you flight. (unseen) (73, 19, D) a rime drake skeleton (73, 26, D) a +1 mace of protection (unseen) (73, 27, D) the +2 leather armour "Cithruuqi" {rC++ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. (unseen)