BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 trident of freezing (still there?) a +3 ring mail of cold resistance (still there?) (61, 8, D) a +0 dagger a +0 robe a wand of flame (12) (61, 16, D) a talisman of death (62, 0, D) a +0 hand axe the +6 mace of Soqigg Ytufi {flame, *Corrode rPois rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. a draconian corpse (skeletalised by now) (62, 1, D) a +0 hand axe a +2 battleaxe of electrocution (62, 8, D) a +0 dagger a +5 longbow of flaming (62, 9, D) a +0 dagger a wand of iceblast (3) (62, 16, D) a staff of cold (unseen) (62, 17, D) Sif Muna's Textbook on Jinxing and Transformation Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Enfeeble Hexes 7 (unseen) (63, 0, D) a +0 hand axe (still there?) a +1 flail of protection (still there?) a draconian corpse (skeletalised by now) (still there?) (63, 8, D) a +0 mace (still there?) a staff of cold (still there?) (63, 16, D) a staff of air (unseen) (63, 17, D) a staff of fire (unseen) (63, 19, D) a +0 spear (64, 16, D) a wand of quicksilver (6) (64, 17, D) the +1 scale mail of New Discoveries {Regen+ Int+5} Int+5: It affects your intelligence (+5). Regen+: It increases your rate of health regeneration. (unseen) (67, 0, D) a +0 short sword (still there?) a +0 ring mail (still there?) a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (68, 0, D) a +0 dagger a +0 robe a +1 rapier of speed an orc corpse (skeletalised by now) (69, 0, D) a +0 falchion a +0 scale mail a book of Scorching (70, 9, D) a +3 heavy war axe (still there?) an amulet of magic regeneration (still there?) (71, 7, D) a +0 long sword a +0 ring mail (71, 8, D) a +1 flail of protection a +1 mace of holy wrath (71, 16, D) a storm talisman (71, 17, D) the +3 dagger of Cheibriados's Anger {freeze, +Blink} +Blink: It lets you blink. (unseen) (72, 8, D) a +0 battleaxe of draining (still there?) the staff "Otwen" {rPois rF+++ rC- Dex+9 Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+9: It affects your dexterity (+9). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 9, D) a +0 long sword (still there?) the Treatise on Scintillating Bringing Forth (still there?) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Dragon's Call Summoning 9 (72, 26, D) a +2 shortbow of electrocution (72, 27, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (73, 4, D) a +0 short sword (73, 16, D) a wand of iceblast (1) (73, 17, D) a +0 scale mail of willpower (unseen) (73, 27, D) a +2 robe of positive energy (74, -1, D) a +0 whip a draconian corpse (skeletalised by now) (75, 1, D) the +6 lajatang "Waockok" {flame, rC- rN++ rCorr SInv} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen)