BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 12, D) a scorpion corpse (61, 16, D) a book of Blood (62, 0, D) a staff of death (62, 8, D) an orb of energy (62, 12, D) a scorpion corpse (62, 16, D) a +5 scimitar of flaming (unseen) (62, 17, D) a +1 long sword of holy wrath (unseen) (63, 16, D) a +0 broad axe of freezing (unseen) (63, 17, D) the +6 ring mail "Cacsy" {Str+2} Str+2: It affects your strength (+2). (unseen) (64, 16, D) a +2 tower shield of positive energy (unseen) (64, 17, D) the ring "Uniah" {Str+4 Int+6} [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (67, 0, D) a staff of earth (unseen) (68, 0, D) a +1 battleaxe of venom (69, 28, D) a +4 hand axe (unseen) (70, 8, D) a +1 hand axe of draining (71, 8, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (71, 16, D) a +1 trident of freezing (unseen) (71, 17, D) a +0 shortbow of flaming (unseen) (71, 26, D) a dragon-blood talisman (71, 27, D) a +0 club (still there?) a +2 scale mail of poison resistance (still there?) (71, 31, D) a +0 heavy morningstar (unseen) (72, 8, D) a staff of earth (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 30, D) a +0 club (72, 31, D) a +0 mace (73, 1, D) a staff of air (unseen) (73, 16, D) a scroll of brand weapon (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a +2 heavy orcbow (73, 31, D) a +0 flail (75, 1, D) a staff of cold (unseen)