BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 heavy quarterstaff (unseen) (61, 16, D) a staff of air (unseen) (61, 26, D) a +2 short sword of freezing (unseen) (62, 0, D) the +7 hand axe "Simesh" {drain, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (62, 1, D) a staff of conjuration (unseen) (62, 2, D) a +0 battleaxe of distortion (unseen) (62, 16, D) a +0 tower shield of reflection (unseen) (62, 26, D) a wand of paralysis (1) (62, 27, D) a scroll of brand weapon (62, 29, D) a +0 mace of protection (unseen) (63, 4, D) a water moccasin skeleton (63, 11, D) a ball python corpse (skeletalised by now) (63, 16, D) the +9 orcbow of Disintegration {flame, Will- Str+2 Int+5} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Will-: It decreases your willpower. (63, 17, D) a staff of alchemy (63, 26, D) a +1 war axe of venom (unseen) (63, 27, D) a book of Displacement (63, 31, D) a +1 mace of protection (unseen) (64, 16, D) a +0 flail of holy wrath (unseen) (64, 17, D) a +3 leather armour of cold resistance (unseen) (64, 26, D) the +9 dagger of Defiance {venom, rElec rC+++ Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. (unseen) (64, 27, D) a +5 sling (unseen) (64, 28, D) a +0 long sword a +0 leather armour an elf corpse (64, 29, D) a +0 dagger (65, 26, D) the +1 pair of boots "Jaerol" {Rampage rC+} rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (69, 0, D) a +2 short sword of freezing (unseen) (70, 9, D) the +0 scale mail of Fedhas's Supremacy {Int+3} Int+3: It affects your intelligence (+3). (unseen) (70, 11, D) a +0 trident a merfolk skeleton (71, 9, D) a +0 trident (71, 10, D) a +1 trident of venom (still there?) a merfolk skeleton (still there?) (71, 11, D) a +0 trident a merfolk skeleton (71, 16, D) the +5 rapier "Fereago" {drain, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (71, 26, D) a staff of fire (unseen) (72, 17, D) a +2 halberd of flaming (72, 23, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +0 glaive of venom (72, 30, D) a +0 hand axe a +0 robe (73, 1, D) the +10 morningstar of Impermanence {venom, rPois Str+6} Str+6: It affects your strength (+6). rPois: It protects you from poison. (unseen) (73, 16, D) a +1 rapier of freezing (unseen) (73, 17, D) a wand of polymorph (2) (74, 3, D) a yak corpse (skeletalised by now) (75, 7, D) a +0 trident 3 boomerangs