BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a staff of conjuration (unseen) (50, 37, D) a staff of earth (unseen) (51, 37, D) a book of Hexes (51, 41, D) a +0 flail (51, 43, D) quicksilver dragon scales a quicksilver dragon corpse (52, 37, D) +2 ice dragon scales (unseen) (53, 37, D) a +4 quarterstaff of holy wrath (unseen) (60, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (60, 36, D) a +0 scale mail of fire resistance (60, 37, D) a +0 flail of pain (61, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (61, 8, D) a +2 great sword of electrocution (unseen) (61, 16, D) the +8 trident of Huiminal {flame, Str+2} Str+2: It affects your strength (+2). (unseen) (61, 26, D) a staff of alchemy (61, 37, D) a +0 heavy sling (61, 39, D) a +0 short sword a +0 leather armour (61, 40, D) a +0 whip of freezing a +0 robe the kobold corpse of Pikel (62, 8, D) a +0 mace of pain (62, 27, D) a +1 whip of pain (unseen) (62, 37, D) a +2 battleaxe of flaming (63, 3, D) a wolf corpse (skeletalised by now) (63, 16, D) a ring of see invisible (63, 17, D) a +2 antimagic glaive (unseen) (63, 20, D) a +0 mace (63, 27, D) the +8 arbalest of Makhleb {heavy, rN++ Dex+2} Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. (63, 29, D) a +0 morningstar a +0 robe (63, 36, D) a +2 short sword of electrocution (unseen) (63, 37, D) a staff of fire (unseen) (64, 16, D) a +1 hand axe of electrocution (unseen) (64, 17, D) a +0 hand axe of venom (unseen) (64, 20, D) a +0 mace (64, 26, D) a +2 flail of draining (unseen) (64, 27, D) a +1 dagger of speed (unseen) (64, 35, D) a +2 sling of flaming (still there?) a +1 dire flail of protection (still there?) the +5 moon troll leather armour {Spirit, Regen++ MP+5} (still there?) MP+5: It affects your magic capacity (+5). Regen++: It increases your rate of health regeneration. a wand of flame (13) (still there?) the human corpse of Edmund (still there?) (64, 39, D) a +2 antimagic lajatang a +0 robe the spriggan corpse of Agnes (64, 41, D) the human corpse of Kirke (65, 26, D) an Everburning Encyclopedia (65, 38, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (65, 39, D) a +0 battleaxe of flaming a +0 ring mail a maw talisman the human corpse of Rupert (65, 40, D) 11 large rocks the cyclops corpse of Polyphemus (67, 0, D) a +0 arbalest of flaming (unseen) (69, 41, D) a wolf corpse (skeletalised by now) (70, 9, D) a ring of flight (70, 36, D) a +2 robe of cold resistance (70, 37, D) a +1 ring mail of fire resistance (71, 8, D) the maw talisman "Duagec" {*Slow rC+ Int+2 SInv} [maw talisman] Int+2: It affects your intelligence (+2). rC+: It protects you from cold. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (71, 10, D) a ball python corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) (71, 16, D) a staff of conjuration (unseen) (71, 17, D) the +6 falchion of the Endless March {venom, ^Drain rElec rF+++ rCorr} rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (71, 31, D) a swamp drake skeleton (71, 36, D) a staff of conjuration (71, 41, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 8, D) a ball python corpse (skeletalised by now) (72, 16, D) a +2 long sword of protection (72, 17, D) a wand of mindburst (2) (72, 27, D) a +1 sling of electrocution (72, 30, D) a wyvern skeleton (72, 36, D) a staff of fire (unseen) (73, 1, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet "Nirhen" {rC+ Regen+ Stlth+} (still there?) [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (still there?) (73, 16, D) the +9 short sword "Noph" {protect, rCorr Dex+3} Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (73, 17, D) a wand of acid (2) (73, 26, D) the staff "Tibriun" {*Corrode rElec rPois Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a staff of cold (unseen) (73, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (73, 37, D) a +1 robe of willpower (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) the +0 long sword "Killer Klown's Peril" {speed, *Corrode rPois rF+ rN+} rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen)