BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 scimitar of protection (61, 16, D) a +3 battleaxe of flaming (unseen) (62, 0, D) the +7 sling "Qauteyph" {flame, Int+4 Dex+4} Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (62, 1, D) a staff of air (unseen) (62, 16, D) 4 scrolls of enchant armour (62, 17, D) a ring of resist corrosion (63, 0, D) a +0 barding of flying (63, 16, D) a book of Spatial Translocations (63, 17, D) a book of Vapours (64, 16, D) a +5 vampiric glaive (unseen) (64, 17, D) a staff of air (unseen) (67, 0, D) a +0 arbalest of electrocution (unseen) (68, 0, D) the +7 great sword "Vypsay" {vamp, *Rage rC- Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. *Rage: It berserks you when you make melee attacks (+20% chance). (68, 4, D) a +0 short sword a +0 robe (69, 0, D) the +5 rapier "Bicsuf" {freeze, rF- Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. (unseen) (71, 8, D) a +3 battleaxe of flaming (71, 17, D) the +4 flail of Wurosajy {flame, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (71, 19, D) a +4 long sword (unseen) (71, 20, D) a +0 long sword an elf corpse (71, 26, D) a +1 short sword of draining the +1 ring mail "Xeollos" {Stlth+} Stlth+: It makes you more stealthy. an orc corpse (71, 27, D) a +5 dagger of flaming (71, 32, D) a +0 dagger (72, 8, D) a staff of air (unseen) (72, 17, D) a +0 short sword a +0 leather armour a book of the Wilderness (72, 19, D) a +0 long sword a +0 leather armour (72, 29, D) a +0 war axe a +0 chain mail (72, 30, D) a +0 dagger (72, 32, D) a +0 war axe a +0 leather armour (73, 3, D) a +2 trident of venom (still there?) 2 boomerangs (still there?) (73, 16, D) a wand of light (5) (73, 17, D) the Secrets of the Glowing Welkin Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Conjure Ball Lightning Conjuration/Air 6 (unseen) (73, 19, D) a +0 dagger an elf corpse (73, 26, D) a +0 club (still there?) a +1 hand axe of venom (still there?) an orc corpse (still there?) (74, 2, D) a +0 trident