BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +1 hat of intelligence (unseen) (49, 36, D) a +0 ring mail of willpower (unseen) (49, 37, D) +1 golden dragon scales (unseen) (49, 43, D) a water nymph corpse (skeletalised by now) (50, 13, D) a book of Spectacle (50, 24, D) a +1 plate armour of poison resistance (unseen) (50, 25, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (50, 27, D) a glowing shapeshifter skeleton (50, 39, D) a +0 rapier a +0 robe (50, 41, D) a +2 trident of freezing (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (50, 42, D) a +4 rapier of draining (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (51, 13, D) a ring of fire (51, 25, D) a +1 heavy battleaxe (unseen) (51, 27, D) a shapeshifter skeleton (51, 32, D) a glowing shapeshifter corpse (skeletalised by now) (51, 36, D) a +1 spear of venom (51, 37, D) a staff of air (51, 42, D) a +0 trident a merfolk skeleton (51, 43, D) a +1 battleaxe of venom a +0 robe (52, 13, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (52, 24, D) an amulet of magic regeneration (52, 25, D) a +1 flail of venom (unseen) (52, 31, D) a very ugly thing corpse (skeletalised by now) (52, 36, D) a +1 demon trident of venom (52, 41, D) a +0 trident a throwing net (52, 42, D) a water nymph skeleton (53, 13, D) a ring of protection from fire (53, 20, D) a +0 dagger a +0 leather armour an elf corpse (53, 24, D) a +0 heavy flail (53, 25, D) a staff of fire (53, 29, D) a shapeshifter skeleton (53, 36, D) a staff of earth (unseen) (53, 37, D) a +1 war axe of distortion (unseen) (54, 13, D) the ring "Pubeups" {rN+ MP+9 Str+4} [ring of magical power] Str+4: It affects your strength (+4). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (54, 25, D) a staff of conjuration (54, 36, D) a wand of paralysis (3) (55, 13, D) a staff of alchemy (unseen) (59, 37, D) a +1 plate armour of poison resistance (unseen) (60, 36, D) a +3 dagger of protection (unseen) (60, 37, D) a wand of paralysis (7) (61, 16, D) a +3 heavy war axe (unseen) (61, 26, D) a wand of digging (7) (61, 36, D) a book of Misfortune (61, 37, D) a +2 ring mail of poison resistance (unseen) (62, 0, D) a +1 shortbow of electrocution (62, 16, D) a +1 great sword of draining (62, 26, D) the ring of Qijyalia {Will+ Str+6} [ring of willpower] Str+6: It affects your strength (+6). Will+: It increases your willpower. (unseen) (62, 27, D) the +3 rapier of Deflation {flame, rElec} rElec: It insulates you from electricity. (unseen) (62, 36, D) a +1 war axe of flaming (unseen) (63, 0, D) the +6 chain mail "Masoceed" {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (63, 16, D) a staff of conjuration (63, 17, D) the staff of a Thousand Wars {rElec rCorr Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 26, D) a wand of flame (3) (63, 36, D) a +0 flail of protection (unseen) (63, 37, D) an amulet of guardian spirit (64, 16, D) a +1 robe of willpower (unseen) (64, 17, D) a staff of death (unseen) (64, 26, D) a wand of digging (6) (64, 27, D) a Trismegistus Codex (65, 26, D) the +0 chain mail "Giyruel" {Rampage rElec Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (unseen) (68, 0, D) the staff of the Spider Nest {Str+5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +3 scale mail of fire resistance (unseen) (70, 8, D) a +3 leather armour of willpower (70, 11, D) a hell hound corpse (skeletalised by now) (70, 20, D) a bullfrog skeleton (71, 8, D) a staff of earth (71, 17, D) a +1 long sword of draining (71, 27, D) a +2 heavy spear (unseen) (71, 29, D) a shapeshifter skeleton (71, 31, D) an ugly thing skeleton (71, 36, D) the +8 falchion "Ronilon" {freeze, rN+ Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. (71, 37, D) a +2 war axe of electrocution (unseen) (72, 2, D) a +0 flail (72, 16, D) a +2 great sword of electrocution (72, 17, D) a staff of cold (unseen) (72, 18, D) a jackal skeleton (72, 19, D) an iguana skeleton (72, 22, D) a cane toad skeleton (72, 26, D) a +4 hand axe of electrocution (72, 27, D) a +2 mace of venom (unseen) (72, 30, D) an ugly thing skeleton (72, 36, D) a +5 spear of flaming (72, 41, D) a +0 scimitar a +0 robe (72, 42, D) a +3 mace a +0 robe (73, 0, D) a +0 club a draconian corpse (skeletalised by now) (73, 16, D) a +2 dagger of venom (unseen) (73, 17, D) a +5 heavy sling (unseen) (73, 27, D) a +7 arbalest (unseen) (73, 37, D) the +5 hand axe of Pain and Death {chaos, rN++} rN++: It greatly protects you from negative energy. (unseen) (75, 1, D) a +1 quarterstaff of speed (unseen)