BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a +1 spear of freezing (unseen) (49, 5, D) a culicivora corpse (49, 12, D) the +5 spear "Vuhur" {flame, ^Contam rElec rF++ rCorr} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (49, 17, D) a hell hog corpse (49, 24, D) a staff of conjuration (unseen) (49, 29, D) a blink frog corpse (49, 36, D) a ring of wizardry (49, 37, D) 4 scrolls of enchant weapon (50, 1, D) a +2 quarterstaff (unseen) (50, 24, D) a ring of willpower (50, 25, D) a staff of earth (unseen) (50, 37, D) a +2 chain mail of fire resistance (unseen) (51, 1, D) A Thorough Guide to Magic Spells Type Level a - Polar Vortex Ice 9 (unseen) (51, 4, D) a culicivora corpse (51, 12, D) a +8 spear of venom (unseen) (51, 16, D) a hell hog corpse (51, 17, D) a +2 great sword of flaming (still there?) an amulet of the acrobat (still there?) a fire giant corpse (still there?) (51, 37, D) a +2 robe of willpower (unseen) (52, 1, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (52, 4, D) a +0 hand axe a +0 robe a meliai corpse (52, 6, D) a tarantella corpse (52, 12, D) a +2 dagger of draining (52, 13, D) an amulet of faith (52, 19, D) a +1 great sword of flaming a fire giant corpse (52, 24, D) the ring of Dooz {rF+ SInv} [ring of see invisible] rF+: It protects you from fire. SInv: It lets you see invisible. (52, 29, D) a hydra corpse (52, 36, D) a ring of protection from cold (52, 37, D) an amulet of the acrobat (53, 1, D) a +0 cloak of willpower (unseen) (53, 4, D) a hornet corpse (53, 6, D) a steelbarb worm corpse (53, 12, D) a book of the Wilderness (53, 15, D) a hell hog corpse (53, 16, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (53, 20, D) a hell hog corpse (53, 24, D) a +1 spear of venom (53, 25, D) a +2 vampiric rapier (unseen) (53, 27, D) a torpor snail corpse (53, 29, D) a cane toad corpse (53, 30, D) a komodo dragon corpse (54, 1, D) a staff of death (unseen) (54, 12, D) a +3 short sword of venom (unseen) (54, 13, D) a +0 orcbow of freezing (unseen) (54, 16, D) a +1 great sword of flaming (still there?) the amulet "Gyny" {Harm *Corrode Fly RegenMP+} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. RegenMP+: It increases your rate of magic regeneration. a +1 great sword of flaming (still there?) (54, 24, D) a +1 great mace of holy wrath (54, 25, D) an amulet of the acrobat (55, 1, D) a manual of Translocations (55, 13, D) the +5 glaive of Joesoa {drain, Int+4} Int+4: It affects your intelligence (+4). (unseen) (58, 41, D) a +0 morningstar of protection (unseen) (59, 36, D) a +5 long sword of holy wrath (unseen) (59, 37, D) a ring of flight (60, 36, D) a +3 plate armour of willpower (unseen) (60, 37, D) the +0 chain mail of Going Fast {MP-5 Dex+8} Dex+8: It affects your dexterity (+8). MP-5: It affects your magic capacity (-5). (unseen) (60, 44, D) a +3 heavy battleaxe (still there?) a +0 plate armour (still there?) (61, 8, D) a +0 war axe of venom (unseen) (61, 16, D) the +9 spear of Tuunwaica {chaos, rC+ rN+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (61, 26, D) a +3 executioner's axe of electrocution (unseen) (61, 36, D) a +1 leather armour of fire resistance (61, 42, D) a +1 great mace of draining a +0 chain mail (62, 0, D) a +0 lajatang of pain (62, 9, D) a +2 scale mail of cold resistance (62, 17, D) a +0 short sword (still there?) Irphebrick's Enchiridion on Glowing Traumaturgy (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Hellfire Mortar Fire/Earth 7 an elf corpse (skeletalised by now) (still there?) (62, 18, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 26, D) a book of Annihilations (62, 27, D) a +4 chain mail of cold resistance (unseen) (62, 28, D) a wyvern corpse (skeletalised by now) (62, 36, D) a +1 whip of electrocution (unseen) (62, 37, D) a +5 antimagic whip (unseen) (63, 8, D) the staff of Bucliwk {rElec rC- Dex+5 SInv Hexes Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 18, D) a +0 shortbow a +0 long sword a +0 scale mail (63, 19, D) a +0 scimitar an elf corpse (skeletalised by now) (63, 36, D) the staff "Muiq" {rPois Int+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 37, D) a +1 dagger of draining (unseen) (63, 40, D) a +0 flail of venom (unseen) (64, 16, D) a +4 hand axe of electrocution (unseen) (64, 26, D) a ring of fire (64, 27, D) a +1 barding of flying (64, 29, D) an acid dragon corpse (skeletalised by now) (65, 26, D) a +1 scale mail of cold resistance (unseen) (65, 29, D) a swamp drake corpse (skeletalised by now) (67, 0, D) a wolf corpse (skeletalised by now) (68, 0, D) a +4 spear of venom (70, 8, D) a ring of fire (70, 9, D) a wand of polymorph (4) a bullfrog corpse (skeletalised by now) (70, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 36, D) a staff of air (70, 39, D) a +0 spear a +0 spear a spriggan corpse (skeletalised by now) (71, 16, D) a wand of polymorph (7) (71, 17, D) a staff of death (unseen) (71, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 19, D) a +0 whip (71, 26, D) a +1 dagger of electrocution (unseen) (71, 28, D) a +0 spear a curare-tipped dart a +0 buckler (71, 29, D) a +0 short sword a +0 robe a +0 buckler (71, 36, D) the ring of Onaacwoe {rCorr Str+6 Int+3 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (71, 38, D) a wolf corpse (skeletalised by now) (71, 39, D) a +0 short sword a +0 robe a +0 spear a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 8, D) a +0 plate armour of fire resistance (unseen) (72, 9, D) a +4 plate armour of willpower (unseen) (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) the +4 quarterstaff "Beastslayer" {elec, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (72, 17, D) a +2 buckler of protection (72, 18, D) a +0 flail an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 26, D) the +4 mace of Irriph {flame, *Slow Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (72, 27, D) a staff of fire (72, 28, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 29, D) a wolf corpse (skeletalised by now) (72, 36, D) a staff of fire (unseen) (72, 37, D) a wand of flame (3) (72, 39, D) a +0 quarterstaff a +0 robe (73, 1, D) a +6 ring of strength (73, 16, D) a +2 crystal plate armour (73, 17, D) a +1 ring mail of cold resistance (73, 27, D) a +3 heavy morningstar (73, 28, D) a +0 spear (73, 36, D) a +3 dagger of draining (unseen) (73, 37, D) a wand of charming (6) (73, 39, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (74, 19, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (74, 39, D) a +0 short sword a +0 robe (75, 1, D) a staff of alchemy