BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +1 long sword of electrocution (unseen) (50, 37, D) the amulet "Seg Qaet" {rN+ Regen+ Str+7 Dex-2} [amulet of regeneration] Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (51, 37, D) a wand of digging (2) (52, 37, D) an amulet of magic regeneration (52, 42, D) a harpy corpse (53, 37, D) an amulet of regeneration (59, 36, D) the +4 ring mail of Wrong Decisions {^Contam rPois Int+2 SInv} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (59, 37, D) a book of the Tundra (59, 40, D) a rime drake corpse (60, 36, D) a staff of conjuration (60, 39, D) a yak corpse (61, 8, D) a book of Hexes (61, 16, D) the +9 rapier "Goblinbane" {vamp, rC+ rCorr Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (61, 26, D) a staff of conjuration (61, 37, D) a +1 leather armour of poison resistance (unseen) (61, 40, D) a rime drake corpse (61, 43, D) a wolf corpse (62, 0, D) a staff of fire (62, 1, D) a book of Dreams (62, 8, D) a book of Displacement (62, 9, D) a staff of air (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) Sif Muna's Reference Book on Vapour Spells Type Level a - Static Discharge Conjuration/Air 2 b - Vhi's Electric Charge Translocation/Air 4 c - Arcjolt Conjuration/Air 5 d - Magnavolt Earth/Air 7 (62, 17, D) Moyhih's Guide on Tectonic Hoarfrost Spells Type Level a - Passwall Earth 3 b - Summon Ice Beast Ice/Summoning 3 c - Permafrost Eruption Ice/Earth 6 d - Magnavolt Earth/Air 7 (62, 27, D) the +9 long sword "Ojemn" {venom, Fly rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. Fly: It grants you flight. (unseen) (62, 36, D) a +0 hat (62, 37, D) a staff of fire (unseen) (62, 38, D) a black bear corpse (62, 41, D) an elephant corpse a cane toad corpse (62, 43, D) a hydra corpse (63, 0, D) a +0 hand axe of electrocution (unseen) (63, 10, D) a river rat corpse (skeletalised by now) (63, 16, D) a book of Power (63, 26, D) a +2 antimagic flail (63, 27, D) a staff of conjuration (unseen) (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a staff of death (unseen) (64, 16, D) a +0 great sword of freezing (unseen) (64, 17, D) a staff of earth (unseen) (64, 26, D) a +2 sling of flaming (unseen) (64, 27, D) a Grand Grimoire (65, 26, D) a +3 morningstar of venom (unseen) (67, 0, D) a +2 ring mail of poison resistance (unseen) (67, 1, D) a ball python corpse (skeletalised by now) (69, 36, D) a +3 chain mail of cold resistance (unseen) (70, 8, D) the +0 sling of Accidental Termination {flame, rN++ MP-4 Dex+3} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. MP-4: It affects your magic capacity (-4). (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a +1 dire flail of draining (71, 11, D) a +1 spear a +0 robe (71, 16, D) the Textbook on Relocation Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Maxwell's Portable Piledriver Translocation 3 d - Disjunction Translocation 8 (71, 17, D) the staff "Bemaj" {rF+ rN+ Will+++ rCorr Dex-4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 27, D) a staff of fire (unseen) (71, 37, D) the +2 quarterstaff "Nedghick" {freeze, rElec} rElec: It insulates you from electricity. (72, 9, D) a +5 orcbow of flaming (unseen) (72, 16, D) a book of Armaments (72, 17, D) a +0 chain mail of cold resistance (72, 18, D) a +0 trident (72, 26, D) the +6 plate armour of Kuyb {Will- Int+3 SInv} Int+3: It affects your intelligence (+3). Will-: It decreases your willpower. SInv: It lets you see invisible. (72, 27, D) the +1 ring mail of Ornamental Happiness {Str-4 Dex+5 Stlth+} Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (72, 36, D) the +11 hand axe of Ascent {drain, Will++ MP-5} Will++: It greatly increases your willpower. MP-5: It affects your magic capacity (-5). (unseen) (72, 37, D) a +4 quarterstaff (unseen) (73, 16, D) a book of Spectacle (73, 17, D) a +2 shortbow of freezing (unseen) (73, 26, D) the +0 sling of the Bedazzling Ass {heavy, *Slow rElec rCorr Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (unseen) (73, 27, D) the staff "Macen" {rF+ Dex+2 Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a +0 halberd of flaming (unseen) (75, 1, D) a staff of fire (unseen)