BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) an amulet of magic regeneration (50, 25, D) a wand of flame (6) (50, 27, D) a +4 short sword of flaming (unseen) (50, 36, D) the Dissertation on the Doomed Vector Spells Type Level a - Apportation Translocation 1 b - Grave Claw Necromancy 2 c - Maxwell's Portable Piledriver Translocation 3 d - Dispersal Translocation 6 (50, 37, D) a staff of conjuration (50, 39, D) a +0 halberd a +0 robe (50, 40, D) a +0 glaive a +0 dagger a +0 robe (51, 25, D) the +3 halberd "Nuboputs" {freeze, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (51, 27, D) a +0 long sword (51, 31, D) a +0 long sword of draining (unseen) (51, 36, D) a +1 dagger of pain (51, 37, D) the +7 falchion "Userheddo" {flame, Will++ Str+3 Int-3} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Will++: It greatly increases your willpower. (unseen) (51, 41, D) a +0 dagger a +0 robe (52, 25, D) a +2 arbalest of flaming (unseen) (52, 27, D) a +0 long sword a +0 chain mail (52, 28, D) a +0 longbow a +0 leather armour (52, 37, D) a +2 dagger of venom (unseen) (52, 42, D) a +0 glaive (53, 25, D) a wand of quicksilver (3) (53, 27, D) a +0 shortbow (53, 28, D) a +0 short sword of flaming (unseen) (53, 36, D) a book of Maladies (53, 37, D) the Unrestrained Analects (54, 25, D) the +4 long sword "Death Rattle" {freeze, rF+ rC++ Will- rCorr} rF+: It protects you from fire. rC++: It greatly protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (54, 27, D) a +0 long sword a +0 ring mail (54, 36, D) a wand of paralysis (6) (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +1 quarterstaff of pain (60, 36, D) the +1 leather armour of the Burning Gods {rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (60, 37, D) the +6 arbalest of Duty {penet, rPois Int-2 Dex+6 Stlth+} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (60, 40, D) a glowing shapeshifter corpse (61, 0, D) a Codex of Conductivity (61, 2, D) a +2 shortbow of freezing (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a staff of cold (unseen) (61, 26, D) a There-And-Back Book (61, 36, D) a staff of cold (61, 37, D) a +2 battleaxe of venom (61, 41, D) a glowing shapeshifter corpse (61, 42, D) an ugly thing corpse (62, 2, D) a +0 short sword (62, 9, D) a book of Annihilations (62, 16, D) a book of Battle (62, 19, D) a +0 long sword a +0 chain mail an elf skeleton (62, 22, D) a +0 short sword a +0 leather armour (62, 26, D) the +12 battleaxe of the Pyrrhic Victory {freeze, rElec Will+ Str+9 SInv} Str+9: It affects your strength (+9). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (62, 27, D) a +4 mace of protection (unseen) (62, 36, D) a ring of see invisible (62, 37, D) a +2 dagger of venom (63, 3, D) a +0 short sword a +0 leather armour a +0 buckler (63, 8, D) a book of Spectacle (63, 16, D) a +2 orcbow of freezing (63, 17, D) a staff of death (63, 18, D) a +0 rapier (63, 20, D) a +0 shortbow a +0 short sword a +0 leather armour a +0 short sword an elf skeleton (63, 21, D) a +1 morningstar of holy wrath (63, 39, D) a glowing shapeshifter corpse (63, 41, D) an ugly thing corpse (64, 16, D) a staff of air (unseen) (64, 18, D) a +0 short sword an elf skeleton (64, 26, D) a +1 whip of electrocution (unseen) (65, 26, D) a staff of alchemy (unseen) (69, 36, D) a staff of cold (unseen) (70, 8, D) a +2 whip of electrocution (unseen) (71, 8, D) a +2 dagger of venom (71, 16, D) a book of Wicked Creation (71, 17, D) a staff of air (unseen) (71, 18, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 21, D) a +0 scythe a +0 robe a +0 dagger a +0 robe the human skeleton of Jessica (71, 22, D) a +0 scimitar a +0 robe (71, 26, D) the +6 whip of the Hills {heavy, rElec rPois Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (71, 27, D) a +2 triple sword of electrocution (unseen) (71, 39, D) a +0 dagger a +0 robe (72, 8, D) a +4 dagger of venom (unseen) (72, 16, D) the Dissertation on Chilly Destruction Spells Type Level a - Static Discharge Conjuration/Air 2 b - Ozocubu's Armour Ice 3 c - Fulsome Fusillade Conjuration/Alchemy 8 (72, 20, D) a +0 dagger a +0 robe (72, 26, D) a +5 spectral quarterstaff (72, 27, D) a +4 chain mail of ponderousness (72, 37, D) a +2 dagger of speed (unseen) (73, 1, D) the +1 robe "Teass" {-Cast rElec Int-4 Slay+5} Int-4: It affects your intelligence (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. -Cast: It prevents spellcasting. (unseen) (73, 22, D) a +0 rapier a +0 leather armour (73, 26, D) a book of Sloth (73, 37, D) a +3 vampiric lajatang (unseen) (74, 32, D) a +2 scimitar of flaming (unseen) (75, 1, D) a staff of fire (unseen)