BlasphemerAmon the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 29, D) a scorpion corpse (60, 28, D) a redback corpse (61, 0, D) a staff of death (unseen) (61, 26, D) a wand of charming (5) (62, 1, D) a ring of flight (62, 8, D) a +2 dire flail of venom (62, 16, D) a flux talisman (62, 17, D) a +2 robe of willpower (unseen) (62, 26, D) a staff of air (unseen) (62, 27, D) a wand of warping (7) (63, 0, D) a +0 rapier of venom (unseen) (63, 8, D) a +2 mace of protection (unseen) (63, 16, D) the staff of Awkwardness {rCorr Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) the +8 quarterstaff of Keovek {protect, ^Fragile Fly rPois Stlth-} rPois: It protects you from poison. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. Stlth-: It makes you less stealthy. (unseen) (63, 26, D) a +2 lajatang of speed (still there?) a scorpion corpse (still there?) (63, 27, D) the +3 plate armour of Objectivity {rF+} rF+: It protects you from fire. (unseen) (64, 26, D) a ring of fire (64, 27, D) the +4 great mace of the Red God {antimagic, rElec rF+++ Dex-3} Dex-3: It affects your dexterity (-3). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. (unseen) (64, 30, D) a scorpion corpse (65, 26, D) the +10 flail "Orb Guardian's Peril" {freeze, MP+4 Str-4 Dex+3} Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). MP+4: It affects your magic capacity (+4). (unseen) (67, 0, D) a +3 hand axe (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) a +0 scimitar (still there?) a +0 robe (still there?) a staff of death (still there?) (71, 8, D) the +7 quarterstaff of Moral Flaws {pain, Int+5} Int+5: It affects your intelligence (+5). (71, 10, D) a ball python corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) the +1 plate armour of Kitioph {+Blink rPois Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. +Blink: It lets you blink. (71, 17, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (71, 19, D) a +0 rapier a +0 robe (71, 20, D) a wolf corpse (skeletalised by now) (72, 9, D) a staff of air (72, 10, D) a water moccasin corpse (skeletalised by now) (72, 16, D) the -1 buckler of Iwoihasue {Dex+3} Dex+3: It affects your dexterity (+3). (72, 17, D) a +3 scale mail of cold resistance (72, 21, D) a wolf corpse (skeletalised by now) (72, 26, D) a +0 scale mail of fire resistance (72, 32, D) a hell hound skeleton (73, 1, D) a river rat skeleton (73, 20, D) a +0 dagger a +0 robe (75, 1, D) a +2 quarterstaff of draining (unseen)